↓ Skip to main content

Gamification und Serious Games

Overview of attention for book
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

policy
1 policy source

Citations

dimensions_citation
17 Dimensions

Readers on

mendeley
57 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Gamification und Serious Games
Published by
Springer Fachmedien Wiesbaden, April 2017
DOI 10.1007/978-3-658-16742-4
ISBNs
978-3-65-816741-7, 978-3-65-816742-4
Editors

Strahringer, Susanne, Leyh, Christian

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 57 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 57 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 12 21%
Student > Master 10 18%
Researcher 3 5%
Student > Ph. D. Student 3 5%
Professor 1 2%
Other 1 2%
Unknown 27 47%
Readers by discipline Count As %
Computer Science 10 18%
Business, Management and Accounting 5 9%
Arts and Humanities 4 7%
Social Sciences 3 5%
Economics, Econometrics and Finance 2 4%
Other 5 9%
Unknown 28 49%