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Gamification und Serious Games

Overview of attention for book
Attention for Chapter 11: Führen Serious Games zu Lernerfolg? – Ein Vergleich zum Frontalunterricht
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Citations

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Readers on

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16 Mendeley
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Chapter title
Führen Serious Games zu Lernerfolg? – Ein Vergleich zum Frontalunterricht
Chapter number 11
Book title
Gamification und Serious Games
Published by
Springer Vieweg, Wiesbaden, January 2017
DOI 10.1007/978-3-658-16742-4_11
Book ISBNs
978-3-65-816741-7, 978-3-65-816742-4
Authors

Linda Eckardt, Steffen Körber, Eva Johanna Becht, Alexandra Plath, Sharaf Al Falah, Susanne Robra-Bissantz, Eckardt, Linda, Körber, Steffen, Becht, Eva Johanna, Plath, Alexandra, Al Falah, Sharaf, Robra-Bissantz, Susanne

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 16 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 16 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 5 31%
Student > Ph. D. Student 2 13%
Student > Master 2 13%
Professor 1 6%
Lecturer 1 6%
Other 2 13%
Unknown 3 19%
Readers by discipline Count As %
Business, Management and Accounting 3 19%
Computer Science 3 19%
Engineering 2 13%
Arts and Humanities 1 6%
Economics, Econometrics and Finance 1 6%
Other 3 19%
Unknown 3 19%