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Gamification und Serious Games

Overview of attention for book
Attention for Chapter 13: Visualisieren spielend erlernen – Ein Serious Game zur Verbesserung von Managementberichten
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Citations

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Readers on

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6 Mendeley
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Chapter title
Visualisieren spielend erlernen – Ein Serious Game zur Verbesserung von Managementberichten
Chapter number 13
Book title
Gamification und Serious Games
Published by
Springer Vieweg, Wiesbaden, January 2017
DOI 10.1007/978-3-658-16742-4_13
Book ISBNs
978-3-65-816741-7, 978-3-65-816742-4
Authors

Christian Karl Grund, Michael Schelkle, Grund, Christian Karl, Schelkle, Michael

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 6 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 6 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 3 50%
Student > Doctoral Student 1 17%
Unknown 2 33%
Readers by discipline Count As %
Computer Science 2 33%
Earth and Planetary Sciences 1 17%
Economics, Econometrics and Finance 1 17%
Unknown 2 33%