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Mendeley readers
Chapter title |
Gamification und Crowdfunding im Innovationsmanagement – Entwicklung und Einführung einer SharePoint-basierten Anwendung
|
---|---|
Chapter number | 6 |
Book title |
Gamification und Serious Games
|
Published by |
Springer Vieweg, Wiesbaden, January 2017
|
DOI | 10.1007/978-3-658-16742-4_6 |
Book ISBNs |
978-3-65-816741-7, 978-3-65-816742-4
|
Authors |
Paul Drews, Till Schomborg, Carina Leue-Bensch, Drews, Paul, Schomborg, Till, Leue-Bensch, Carina |
Mendeley readers
The data shown below were compiled from readership statistics for 5 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 5 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Postgraduate | 1 | 20% |
Student > Doctoral Student | 1 | 20% |
Student > Master | 1 | 20% |
Unknown | 2 | 40% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 2 | 40% |
Earth and Planetary Sciences | 1 | 20% |
Unknown | 2 | 40% |