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Gamification und Serious Games

Overview of attention for book
Attention for Chapter 6: Gamification und Crowdfunding im Innovationsmanagement – Entwicklung und Einführung einer SharePoint-basierten Anwendung
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Citations

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Readers on

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5 Mendeley
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Chapter title
Gamification und Crowdfunding im Innovationsmanagement – Entwicklung und Einführung einer SharePoint-basierten Anwendung
Chapter number 6
Book title
Gamification und Serious Games
Published by
Springer Vieweg, Wiesbaden, January 2017
DOI 10.1007/978-3-658-16742-4_6
Book ISBNs
978-3-65-816741-7, 978-3-65-816742-4
Authors

Paul Drews, Till Schomborg, Carina Leue-Bensch, Drews, Paul, Schomborg, Till, Leue-Bensch, Carina

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 5 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 5 100%

Demographic breakdown

Readers by professional status Count As %
Student > Postgraduate 1 20%
Student > Doctoral Student 1 20%
Student > Master 1 20%
Unknown 2 40%
Readers by discipline Count As %
Computer Science 2 40%
Earth and Planetary Sciences 1 20%
Unknown 2 40%