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Human-Computer Interaction – INTERACT 2011

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Cover of 'Human-Computer Interaction – INTERACT 2011'

Table of Contents

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    Book Overview
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    Chapter 1 A Field Study of User Behavior and Perceptions in Smartcard Authentication
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    Chapter 2 Improving Computer Security Dialogs
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    Chapter 3 Usable Privacy and Security in Personal Health Records
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    Chapter 4 Shining Chrome: Using Web Browser Personas to Enhance SSL Certificate Visualization
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    Chapter 5 Ambient Displays: Influencing Movement Patterns
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    Chapter 6 Three User-Driven Innovation Methods for Co-creating Cloud Services
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    Chapter 7 Designing for the Secondary User Experience
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    Chapter 8 Engaging Visitors in Museums with Technology: Scales for the Measurement of Visitor and Multimedia Guide Experience
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    Chapter 9 An Image of Electricity: Towards an Understanding of How People Perceive Electricity
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    Chapter 10 Structuring the Collaboration of Multiple Novice Design Ethnographers: Towards a New User Research Approach
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    Chapter 11 Customer Experience Modeling: Designing Interactions for Service Systems
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    Chapter 12 User Experience Research in the Semiconductor Factory: A Contradiction?
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    Chapter 13 Client’s Temporal Trajectory in Child Protection: Piecing Information Together in a Client Information System
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    Chapter 14 Unsupervised Parameter Selection for Gesture Recognition with Vector Quantization and Hidden Markov Models
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    Chapter 15 Number Entry Interfaces and Their Effects on Error Detection
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    Chapter 16 An Exploration of the Utilization of Electroencephalography and Neural Nets to Control Robots
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    Chapter 17 Social Translucence as a Theoretical Framework for Sustainable HCI
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    Chapter 18 A Revised Mobile KLM for Interaction with Multiple NFC-Tags
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    Chapter 19 The Entropy of a Rapid Aimed Movement: Fitts’ Index of Difficulty versus Shannon’s Entropy
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    Chapter 20 The Difference Matters: Benchmarking Visual Performance of a Cognitive Pilot Model
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    Chapter 21 Visual Search in Radial Menus
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    Chapter 22 Analytic Trails: Supporting Provenance, Collaboration, and Reuse for Visual Data Analysis by Business Users
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    Chapter 23 Exploration Views: Understanding Dashboard Creation and Customization for Visualization Novices
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    Chapter 24 Patient Development at a Glance: An Evaluation of a Medical Data Visualization
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    Chapter 25 Evaluation of HaloDot: Visualization of Relevance of Off-Screen Objects with over Cluttering Prevention on Mobile Devices
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    Chapter 26 Using Card Sorts for Understanding Website Information Architectures: Technological, Methodological and Cultural Issues
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    Chapter 27 The Treatment of Temporal Data in Web-Based Reservation Systems: An Inspection-Based Evaluation
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    Chapter 28 A Tool Support for Web Applications Adaptation Using Navigation History
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    Chapter 29 Web Usability Probe: A Tool for Supporting Remote Usability Evaluation of Web Sites
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    Chapter 30 A Demo of a Dynamic Facial UI for Digital Artists
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    Chapter 31 A Set of Customizable Games Supporting Therapy of Children with Cerebral Palsy
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    Chapter 32 Mobile Total Conversation – Communication for All, Everywhere
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    Chapter 33 Storytelling Meets the Social Web: An HTML5 Cross-Platform Application for Older Adults
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    Chapter 34 Tablexcel: A Multi-user, Multi-touch Interactive Tabletop Interface for Microsoft Excel Spreadsheets
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    Chapter 35 Assessing Short-Term Human-Robot Interaction in Public Space
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    Chapter 36 Barefooted Usability Evaluation: Addressing the Mindset, Resources and Competences
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    Chapter 37 Collaborative Human-Machine Communication: User-Centered Design of In-Vehicle Speech Dialog Systems
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    Chapter 38 Development of a Methodology for Evaluating the Quality in Use of Web 2.0 Applications
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    Chapter 39 Distortion Techniques for Sketching Interaction
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    Chapter 40 Evaluation of Information Classification on Websites and Impact of Culture: A Cross Country Comparison of Information Classification
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    Chapter 41 Exploring New Ways of Utilizing Automated Clustering and Machine Learning Techniques in Information Visualization
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    Chapter 42 Exploring Serendipity’s Precipitating Conditions
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    Chapter 43 Human-Computer Interaction and Human Mental Workload: Assessing Cognitive Engagement in the World Wide Web
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    Chapter 44 Human-Computer Interaction for Security Research: The Case of EU E-Banking Systems
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    Chapter 45 Information Architecture Automatization for the Semantic Web
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    Chapter 46 Microinteractions to Augment Manual Tasks
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    Chapter 47 OPEN-HEREDEUX: OPEN HEuristic REsource for Designing and Evaluating User eXperience
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    Chapter 48 Sketching Language: User-Centered Design of a Wizard of Oz Prototyping Framework
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    Chapter 49 Time Affordances and Physical Mobility in the Context of Ubiquitous Technologies
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    Chapter 50 Usability Evaluation in Software Development Practice
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    Chapter 51 Website Customization: Exploring a Tag-Based Approach in the Australian Banking Context
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    Chapter 52 Acceptance and Speed of Animations in Business Software
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    Chapter 53 Developing Mobile Remote Collaboration Systems for Industrial Use: Some Design Challenges
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    Chapter 54 Experiences of Online Co-creation with End Users of Cloud Services
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    Chapter 55 Interactive Installations: Tales from the Trenches
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    Chapter 56 A Conceptual Framework for Modeling Awareness Mechanisms in Collaborative Systems
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    Chapter 57 A Longitudinal Pilot Study to Evaluate Non-visual Icons in a Mobile Exertion Application
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    Chapter 58 A Remote Multi-touch Experience to Support Collaboration between Remote Museum Visitors
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    Chapter 59 A Systematic Evaluation of Mobile Applications for Diabetes Management
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    Chapter 60 An Integrated Approach to Develop Interactive Software
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    Chapter 61 Analyzing the Level of Presence While Navigating in a Virtual Environment during an fMRI Scan
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    Chapter 62 Applying the Affinto Ontology to Develop a Text-Based Emotional Conversation System
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    Chapter 63 Augmented Mirror: Interactive Augmented Reality System Based on Kinect
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    Chapter 64 Calls for Interaction: The More the Better? User Experience of 3D Carousel and Additional Interaction Techniques
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    Chapter 65 Can Persona Facilitate Ideation? A Comparative Study on Effects of Personas in Brainstorming
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    Chapter 66 Children with Special Needs: Comparing Tactile and Tangible Interaction
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    Chapter 67 Coupling Interaction and Physiological Metrics for Interaction Adaptation
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    Chapter 68 Dual Flow Interaction: Scene Flow and Data Flow, Dual Interaction in Art Installations
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    Chapter 69 Effects of Touch Screen Response Time on Psychological State and Task Performance
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    Chapter 70 Elaborating Analysis Models with Tool Support
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    Chapter 71 End-User Support for Information Architecture Analysis in Interactive Web Applications
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    Chapter 72 Enriching Evaluation in Video Games
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    Chapter 73 Evaluation of 3D Object Manipulation on Multi-touch Surfaces Using Unconstrained Viewing Angles
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    Chapter 74 Evaluation of an Accessible Home Control and Telecare System
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    Chapter 75 Experimenting and Improving Perception of 3D Rotation-Based Transitions between 2D Visualizations
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    Chapter 76 HTML 5 Support for an Accessible User-Video-Interaction on the Web
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    Chapter 77 Improving the Flexibility of Model Transformations in the Model-Based Development of Interactive Systems
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    Chapter 78 In Two Minds about Usability? Rationality and Intuition in Usability Evaluations
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    Chapter 79 Influence of Web Content Management Systems in Web Content Accessibility
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    Chapter 80 Instructional Animations: More Complex to Learn from Than at First Sight?
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    Chapter 81 Integrating Feedback into Wearable Controls
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    Chapter 82 Intelligent Playgrounds: Measuring and Affecting Social Inclusion in Schools
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    Chapter 83 It Does Not Fitts My Data! Analysing Large Amounts of Mobile Touch Data
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    Chapter 84 Measuring Cognitive Workload with Low-Cost Electroencephalograph
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    Chapter 85 Model-Based Accessible User Interface Generation in Ubiquitous Environments
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    Chapter 86 Multiuser Augmented Reality System for Indoor Exhibitions
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    Chapter 87 Natural Interaction without Marks
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    Chapter 88 Human-Computer Interaction – INTERACT 2011
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    Chapter 89 OntoCompo: A Tool to Enhance Application Composition
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    Chapter 90 Personal Chart: Health Data Logging Made Easy with a Mobile Device
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    Chapter 91 Psychosocial Indicators via Hand Tremor
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    Chapter 92 Recognizing Emotions from Video in a Continuous 2D Space
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    Chapter 93 Supporting Moodle-Based Lesson through Visual Analysis
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    Chapter 94 Supporting Transformations across User Interface Descriptions at Various Abstraction Levels
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    Chapter 95 Texture Recognition: Evaluating Force, Vibrotactile and Real Feedback
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    Chapter 96 The Application of Preference Mapping in Aesthetic Website Evaluation
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    Chapter 97 The Effect of Religious Identity on User Judgment of Website Quality
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    Chapter 98 Toward a Better Guidance in Wearable Electronic Orientation Aids
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    Chapter 99 Towards a Context Oriented Approach to Ethical Evaluation of Interactive Technologies
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    Chapter 100 Towards a Framework of Co-Design Sessions with Children
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    Chapter 101 Towards a Semantic Modelling Framework in Support of Multimodal User Interface Design
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    Chapter 102 Towards an Experimental Framework for Measuring Usability of Model-Driven Tools
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    Chapter 103 TROCAS: Communication Skills Development in Children with Autism Spectrum Disorders via ICT
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    Chapter 104 Usability Assessment of a Multimodal Visual-Haptic Framework for Chemistry Education
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    Chapter 105 Usability Planner: A Tool to Support the Process of Selecting Usability Methods
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    Chapter 106 User Experience Specification through Quality Attributes
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    Chapter 107 Using Availability Heuristics in Game Design to Introduce Children to Energy Sufficient Behaviours at Home
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    Chapter 108 UsiXML Extension for Awareness Support
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    Chapter 109 Web Accessibility Requirements for Media Players
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    Chapter 110 Christian Doppler Laboratory: Contextual Interfaces
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    Chapter 111 Interaction Modeling at PROS Research Center
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    Chapter 112 Overview of the Brazilian Computer Society’s Council for Human-Computer Interaction (CEIHC)
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    Chapter 113 Supporting a Multidisciplinary Digital Media Research Community with GRAND Aspirations
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    Chapter 114 The Centre for Internationalization and Usability: Enabling Culture-Centred Design for All
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    Chapter 115 Critical Design :: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design?
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    Chapter 116 Everyone is a Designer, Even Executives!
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    Chapter 117 HCI for Peace: Promoting Peace and Preventing War through Computing Technology
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    Chapter 118 Interaction and Music Technology
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    Chapter 119 User Interface eXtensible Markup Language SIG
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    Chapter 120 Activity-Centered Interaction Design: A Model-Driven Approach
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    Chapter 121 Analysis, Redesign and Evaluation with Teasing Apart, Piecing Together
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    Chapter 122 Context-Aware Adaptation of User Interfaces
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    Chapter 123 Human-Computer Interaction – INTERACT 2011
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    Chapter 124 Improving the Content of User Requirements
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    Chapter 125 Model-Driven Inquiry: Beyond Ethnography and Contextual Inquiry
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    Chapter 126 Scenario-Based Requirements Engineering Facilitating Interaction Design
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    Chapter 127 Sketching Interactive Systems with Sketchify
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    Chapter 128 UIs Automatically Optimized for Your Smartphone
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    Chapter 129 User Experience Evaluation – Which Method to Choose?
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    Chapter 130 User Experience Evaluation in Entertainment and Games
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    Chapter 131 5 th Workshop on Software and Usability Engineering Cross-Pollination: Patterns, Usability and User Experience
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    Chapter 132 Accessible Design in the Digital World
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    Chapter 133 Building Bridges – HCI and Visualization
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    Chapter 134 Combining Design and Engineering of Interactive Systems through Models and Tools (ComDeisMoto)
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    Chapter 135 Data-Centric Interactions on the Web
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    Chapter 136 Human-Computer Interaction – INTERACT 2011
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    Chapter 137 Human Work Interaction Design for e-Government and Public Information Systems
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    Chapter 138 Improving the Content of User Requirements
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    Chapter 139 Mobile Accessibility Workshop
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    Chapter 140 Promoting and Supporting Healthy Living by Design
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    Chapter 141 Re-framing HCI through Local and Indigenous Perspectives
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    Chapter 142 Software Support for User Interface Description Language
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    Chapter 143 User Experience in Cars
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    Chapter 144 User Interaction Techniques for Future Lighting Systems
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    Chapter 145 Values in Design - Building Bridges between RE, HCI and Ethics
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Title
Human-Computer Interaction – INTERACT 2011
Published by
Springer, Berlin, Heidelberg, January 2011
DOI 10.1007/978-3-642-23768-3
ISBNs
978-3-64-223767-6, 978-3-64-223768-3
Editors

Pedro Campos, Nicholas Graham, Joaquim Jorge, Nuno Nunes, Philippe Palanque, Marco Winckler

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 208 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 7 3%
United States 5 2%
Portugal 3 1%
Brazil 2 <1%
Spain 2 <1%
United Kingdom 2 <1%
Austria 1 <1%
Malaysia 1 <1%
United Arab Emirates 1 <1%
Other 7 3%
Unknown 177 85%

Demographic breakdown

Readers by professional status Count As %
Student > Master 56 27%
Student > Ph. D. Student 40 19%
Researcher 21 10%
Student > Bachelor 18 9%
Student > Doctoral Student 14 7%
Other 30 14%
Unknown 29 14%
Readers by discipline Count As %
Computer Science 105 50%
Design 19 9%
Engineering 15 7%
Social Sciences 13 6%
Business, Management and Accounting 7 3%
Other 17 8%
Unknown 32 15%