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Gamification in Learning and Education

Overview of attention for book
Attention for Chapter 7: Gamification Framework
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Readers on

mendeley
50 Mendeley
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Chapter title
Gamification Framework
Chapter number 7
Book title
Gamification in Learning and Education
Published by
Springer, Cham, September 2017
DOI 10.1007/978-3-319-47283-6_7
Book ISBNs
978-3-31-947282-9, 978-3-31-947283-6
Authors

Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

Timeline

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 50 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 50 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 7 14%
Student > Master 5 10%
Student > Doctoral Student 5 10%
Lecturer 4 8%
Lecturer > Senior Lecturer 2 4%
Other 7 14%
Unknown 20 40%
Readers by discipline Count As %
Computer Science 10 20%
Social Sciences 6 12%
Business, Management and Accounting 4 8%
Arts and Humanities 2 4%
Psychology 2 4%
Other 5 10%
Unknown 21 42%