Gamification in Learning and Education
Springer, Cham
Chapter title |
Gamification Framework
|
---|---|
Chapter number | 7 |
Book title |
Gamification in Learning and Education
|
Published by |
Springer, Cham, September 2017
|
DOI | 10.1007/978-3-319-47283-6_7 |
Book ISBNs |
978-3-31-947282-9, 978-3-31-947283-6
|
Authors |
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton |
Country | Count | As % |
---|---|---|
Unknown | 50 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 7 | 14% |
Student > Master | 5 | 10% |
Student > Doctoral Student | 5 | 10% |
Lecturer | 4 | 8% |
Lecturer > Senior Lecturer | 2 | 4% |
Other | 7 | 14% |
Unknown | 20 | 40% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 10 | 20% |
Social Sciences | 6 | 12% |
Business, Management and Accounting | 4 | 8% |
Arts and Humanities | 2 | 4% |
Psychology | 2 | 4% |
Other | 5 | 10% |
Unknown | 21 | 42% |