Gamification in Learning and Education
Springer, Cham
Chapter title |
What is Gamification in Learning and Education?
|
---|---|
Chapter number | 4 |
Book title |
Gamification in Learning and Education
|
Published by |
Springer, Cham, September 2017
|
DOI | 10.1007/978-3-319-47283-6_4 |
Book ISBNs |
978-3-31-947282-9, 978-3-31-947283-6
|
Authors |
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton |
Country | Count | As % |
---|---|---|
Unknown | 247 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 27 | 11% |
Student > Ph. D. Student | 24 | 10% |
Lecturer | 17 | 7% |
Student > Bachelor | 16 | 6% |
Student > Doctoral Student | 10 | 4% |
Other | 31 | 13% |
Unknown | 122 | 49% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 24 | 10% |
Computer Science | 22 | 9% |
Business, Management and Accounting | 12 | 5% |
Psychology | 11 | 4% |
Arts and Humanities | 10 | 4% |
Other | 39 | 16% |
Unknown | 129 | 52% |