Gamification in Learning and Education
Springer, Cham
Chapter title |
Gamification Cases in Liberal Arts and Social Science Education
|
---|---|
Chapter number | 12 |
Book title |
Gamification in Learning and Education
|
Published by |
Springer, Cham, September 2017
|
DOI | 10.1007/978-3-319-47283-6_12 |
Book ISBNs |
978-3-31-947282-9, 978-3-31-947283-6
|
Authors |
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton |
Country | Count | As % |
---|---|---|
Unknown | 19 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 4 | 21% |
Professor > Associate Professor | 2 | 11% |
Student > Ph. D. Student | 2 | 11% |
Lecturer | 1 | 5% |
Student > Doctoral Student | 1 | 5% |
Other | 4 | 21% |
Unknown | 5 | 26% |
Readers by discipline | Count | As % |
---|---|---|
Business, Management and Accounting | 3 | 16% |
Social Sciences | 3 | 16% |
Psychology | 2 | 11% |
Computer Science | 2 | 11% |
Arts and Humanities | 1 | 5% |
Other | 3 | 16% |
Unknown | 5 | 26% |