Gamification in Learning and Education
Springer, Cham
Chapter title |
Students’ Perception of Gamification in Learning and Education
|
---|---|
Chapter number | 6 |
Book title |
Gamification in Learning and Education
|
Published by |
Springer, Cham, September 2017
|
DOI | 10.1007/978-3-319-47283-6_6 |
Book ISBNs |
978-3-31-947282-9, 978-3-31-947283-6
|
Authors |
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton |
Country | Count | As % |
---|---|---|
Unknown | 32 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 5 | 16% |
Student > Ph. D. Student | 3 | 9% |
Student > Doctoral Student | 2 | 6% |
Lecturer | 2 | 6% |
Professor > Associate Professor | 2 | 6% |
Other | 6 | 19% |
Unknown | 12 | 38% |
Readers by discipline | Count | As % |
---|---|---|
Business, Management and Accounting | 4 | 13% |
Social Sciences | 4 | 13% |
Psychology | 3 | 9% |
Computer Science | 3 | 9% |
Arts and Humanities | 2 | 6% |
Other | 3 | 9% |
Unknown | 13 | 41% |