Gamification in Learning and Education
Springer, Cham
Chapter title |
Gamification Cases in STEM Education
|
---|---|
Chapter number | 11 |
Book title |
Gamification in Learning and Education
|
Published by |
Springer, Cham, September 2017
|
DOI | 10.1007/978-3-319-47283-6_11 |
Book ISBNs |
978-3-31-947282-9, 978-3-31-947283-6
|
Authors |
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton |
Country | Count | As % |
---|---|---|
Unknown | 40 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 10 | 25% |
Student > Master | 6 | 15% |
Lecturer | 4 | 10% |
Professor > Associate Professor | 2 | 5% |
Other | 1 | 3% |
Other | 4 | 10% |
Unknown | 13 | 33% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 6 | 15% |
Psychology | 4 | 10% |
Business, Management and Accounting | 4 | 10% |
Computer Science | 4 | 10% |
Physics and Astronomy | 2 | 5% |
Other | 5 | 13% |
Unknown | 15 | 38% |