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Gamification in Learning and Education

Overview of attention for book
Attention for Chapter 4: What is Gamification in Learning and Education?
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Readers on

mendeley
247 Mendeley
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Chapter title
What is Gamification in Learning and Education?
Chapter number 4
Book title
Gamification in Learning and Education
Published by
Springer, Cham, September 2017
DOI 10.1007/978-3-319-47283-6_4
Book ISBNs
978-3-31-947282-9, 978-3-31-947283-6
Authors

Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

Timeline

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 247 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 247 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 27 11%
Student > Ph. D. Student 24 10%
Lecturer 17 7%
Student > Bachelor 16 6%
Student > Doctoral Student 10 4%
Other 31 13%
Unknown 122 49%
Readers by discipline Count As %
Social Sciences 24 10%
Computer Science 22 9%
Business, Management and Accounting 12 5%
Psychology 11 4%
Arts and Humanities 10 4%
Other 39 16%
Unknown 129 52%