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Gamification in Learning and Education

Overview of attention for book
Attention for Chapter 2: Engagement and Fun
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Readers on

mendeley
15 Mendeley
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Chapter title
Engagement and Fun
Chapter number 2
Book title
Gamification in Learning and Education
Published by
Springer, Cham, September 2017
DOI 10.1007/978-3-319-47283-6_2
Book ISBNs
978-3-31-947282-9, 978-3-31-947283-6
Authors

Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

Timeline

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 15 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 15 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 3 20%
Lecturer > Senior Lecturer 2 13%
Researcher 2 13%
Lecturer 1 7%
Student > Doctoral Student 1 7%
Other 2 13%
Unknown 4 27%
Readers by discipline Count As %
Computer Science 3 20%
Psychology 3 20%
Social Sciences 2 13%
Arts and Humanities 2 13%
Mathematics 1 7%
Other 0 0%
Unknown 4 27%