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X Demographics
Mendeley readers
Chapter title |
Multimodal Serious Games Technologies for Cultural Heritage
|
---|---|
Chapter number | 15 |
Book title |
Mixed Reality and Gamification for Cultural Heritage
|
Published by |
Springer International Publishing, January 2017
|
DOI | 10.1007/978-3-319-49607-8_15 |
Book ISBNs |
978-3-31-949606-1, 978-3-31-949607-8
|
Authors |
Fotis Liarokapis, Panagiotis Petridis, Daniel Andrews, Sara de Freitas |
Editors |
Marinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis |
X Demographics
The data shown below were collected from the profiles of 8 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Italy | 1 | 13% |
United Kingdom | 1 | 13% |
Unknown | 6 | 75% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 6 | 75% |
Practitioners (doctors, other healthcare professionals) | 1 | 13% |
Scientists | 1 | 13% |
Mendeley readers
The data shown below were compiled from readership statistics for 84 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 84 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 14 | 17% |
Student > Ph. D. Student | 11 | 13% |
Researcher | 8 | 10% |
Student > Doctoral Student | 5 | 6% |
Professor > Associate Professor | 5 | 6% |
Other | 15 | 18% |
Unknown | 26 | 31% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 17 | 20% |
Arts and Humanities | 14 | 17% |
Design | 7 | 8% |
Engineering | 5 | 6% |
Social Sciences | 4 | 5% |
Other | 7 | 8% |
Unknown | 30 | 36% |