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Mendeley readers
Chapter title |
Digital Memory and Integrated Data Capturing: Innovations for an Inclusive Cultural Heritage in Europe Through 3D Semantic Modelling
|
---|---|
Chapter number | 8 |
Book title |
Mixed Reality and Gamification for Cultural Heritage
|
Published by |
Springer International Publishing, January 2017
|
DOI | 10.1007/978-3-319-49607-8_8 |
Book ISBNs |
978-3-31-949606-1, 978-3-31-949607-8
|
Authors |
Federica Maietti, Roberto Di Giulio, Marcello Balzani, Emanuele Piaia, Marco Medici, Federico Ferrari |
Editors |
Marinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis |
Mendeley readers
The data shown below were compiled from readership statistics for 43 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 43 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 8 | 19% |
Researcher | 7 | 16% |
Student > Master | 4 | 9% |
Student > Bachelor | 3 | 7% |
Student > Doctoral Student | 3 | 7% |
Other | 5 | 12% |
Unknown | 13 | 30% |
Readers by discipline | Count | As % |
---|---|---|
Arts and Humanities | 9 | 21% |
Engineering | 9 | 21% |
Computer Science | 3 | 7% |
Design | 3 | 7% |
Business, Management and Accounting | 2 | 5% |
Other | 3 | 7% |
Unknown | 14 | 33% |