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Mendeley readers
Chapter title |
Digital Cultural Heritage Experience in Ambient Intelligence
|
---|---|
Chapter number | 19 |
Book title |
Mixed Reality and Gamification for Cultural Heritage
|
Published by |
Springer International Publishing, January 2017
|
DOI | 10.1007/978-3-319-49607-8_19 |
Book ISBNs |
978-3-31-949606-1, 978-3-31-949607-8
|
Authors |
Nikolaos Partarakis, Dimitris Grammenos, George Margetis, Emmanouil Zidianakis, Giannis Drossis, Asterios Leonidis, George Metaxakis, Margherita Antona, Constantine Stephanidis |
Editors |
Marinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis |
Mendeley readers
The data shown below were compiled from readership statistics for 24 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 24 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 9 | 38% |
Student > Ph. D. Student | 4 | 17% |
Professor | 3 | 13% |
Student > Bachelor | 2 | 8% |
Student > Doctoral Student | 1 | 4% |
Other | 1 | 4% |
Unknown | 4 | 17% |
Readers by discipline | Count | As % |
---|---|---|
Arts and Humanities | 6 | 25% |
Computer Science | 5 | 21% |
Engineering | 3 | 13% |
Design | 2 | 8% |
Agricultural and Biological Sciences | 1 | 4% |
Other | 2 | 8% |
Unknown | 5 | 21% |