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Mendeley readers
Chapter title |
Digital Heritage and Virtual Archaeology: An Approach Through the Framework of International Recommendations
|
---|---|
Chapter number | 1 |
Book title |
Mixed Reality and Gamification for Cultural Heritage
|
Published by |
Springer International Publishing, January 2017
|
DOI | 10.1007/978-3-319-49607-8_1 |
Book ISBNs |
978-3-31-949606-1, 978-3-31-949607-8
|
Authors |
Víctor Manuel López-Menchero Bendicho, Mariano Flores Gutiérrez, Matthew L. Vincent, Alfredo Grande León |
Editors |
Marinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis |
Mendeley readers
The data shown below were compiled from readership statistics for 36 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 36 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 7 | 19% |
Researcher | 6 | 17% |
Student > Doctoral Student | 5 | 14% |
Student > Ph. D. Student | 4 | 11% |
Student > Postgraduate | 3 | 8% |
Other | 4 | 11% |
Unknown | 7 | 19% |
Readers by discipline | Count | As % |
---|---|---|
Arts and Humanities | 11 | 31% |
Design | 4 | 11% |
Engineering | 4 | 11% |
Computer Science | 4 | 11% |
Business, Management and Accounting | 1 | 3% |
Other | 2 | 6% |
Unknown | 10 | 28% |