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Mendeley readers
Chapter title |
Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development
|
---|---|
Chapter number | 5 |
Book title |
Mixed Reality and Gamification for Cultural Heritage
|
Published by |
Springer International Publishing, January 2017
|
DOI | 10.1007/978-3-319-49607-8_5 |
Book ISBNs |
978-3-31-949606-1, 978-3-31-949607-8
|
Authors |
Marilena Alivizatou-Barakou, Alexandros Kitsikidis, Filareti Tsalakanidou, Kosmas Dimitropoulos, Chantas Giannis, Spiros Nikolopoulos, Samer Al Kork, Bruce Denby, Lise Buchman, Martine Adda-Decker, Claire Pillot-Loiseau, Joëlle Tillmane, S. Dupont, Benjamin Picart, Francesca Pozzi, Michela Ott, Yilmaz Erdal, Vasileios Charisis, Stelios Hadjidimitriou, Leontios Hadjileontiadis, Marius Cotescu, Christina Volioti, Athanasios Manitsaris, Sotiris Manitsaris, Nikos Grammalidis |
Editors |
Marinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis |
Mendeley readers
The data shown below were compiled from readership statistics for 129 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 129 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 16 | 12% |
Student > Ph. D. Student | 13 | 10% |
Researcher | 12 | 9% |
Student > Bachelor | 11 | 9% |
Professor | 6 | 5% |
Other | 27 | 21% |
Unknown | 44 | 34% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 25 | 19% |
Arts and Humanities | 23 | 18% |
Engineering | 10 | 8% |
Business, Management and Accounting | 6 | 5% |
Social Sciences | 5 | 4% |
Other | 12 | 9% |
Unknown | 48 | 37% |