You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Preservation and Gamification of Traditional Sports
|
---|---|
Chapter number | 17 |
Book title |
Mixed Reality and Gamification for Cultural Heritage
|
Published by |
Springer International Publishing, January 2017
|
DOI | 10.1007/978-3-319-49607-8_17 |
Book ISBNs |
978-3-31-949606-1, 978-3-31-949607-8
|
Authors |
Yvain Tisserand, Nadia Magnenat-Thalmann, Luis Unzueta, Maria T. Linaza, Amin Ahmadi, Noel E. O’Connor, Nikolaos Zioulis, Dimitrios Zarpalas, Petros Daras |
Editors |
Marinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis |
Mendeley readers
The data shown below were compiled from readership statistics for 25 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Colombia | 1 | 4% |
Unknown | 24 | 96% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 4 | 16% |
Student > Bachelor | 3 | 12% |
Student > Master | 3 | 12% |
Researcher | 3 | 12% |
Lecturer | 2 | 8% |
Other | 3 | 12% |
Unknown | 7 | 28% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 6 | 24% |
Arts and Humanities | 3 | 12% |
Design | 2 | 8% |
Engineering | 2 | 8% |
Business, Management and Accounting | 1 | 4% |
Other | 1 | 4% |
Unknown | 10 | 40% |