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Design, Learning, and Innovation

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Cover of 'Design, Learning, and Innovation'

Table of Contents

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    Book Overview
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    Chapter 1 Learning Management Systems in Flexible Learning Environments - A Study of Teachers’ Experiences
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    Chapter 2 Concept-Based Modeling as a Method Combining Digital and Analogue Means for Problem-Solving
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    Chapter 3 Promoting Life-Long Learning Through Flexible Educational Format for Professionals Within AI, Design and Innovation Management
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    Chapter 4 AI-Supported Acquisition of Argumentation Skills: Use Case ‘The Argueniser’
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    Chapter 5 Collaboration Between Parents and Children Using Robots
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    Chapter 6 Interactive Design Process for Enhancing Digital Literacy Among Children: A Systematic Literature Review
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    Chapter 7 Purposeful Prototyping with Children to Generate Design Ideas
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    Chapter 8 The Use of Adaptive VR Environments to Foster Students Learning in Multilingual Study Guidance
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    Chapter 9 Bringing Computational Thinking to Life Through Play
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    Chapter 10 Designerly Processes with Robots as a Framework for Children’s Perspective-Taking
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    Chapter 11 Navigating the Current “New World” of Teaching with Technology: A Glimpse into Our Teachers’ Minds
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    Chapter 12 Making Fiscal Policy Engaging for Students in Social Studies by Used Game-Based Learning
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    Chapter 13 Decolonizing the Imagination: Designing a Futures Literacy Workshop
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