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Mendeley readers
Chapter title |
How to Apply Gamification Techniques to Design a Gaming Environment for Algebra Concepts
|
---|---|
Chapter number | 8 |
Book title |
E-Learning, E-Education, and Online Training
|
Published by |
Springer International Publishing, November 2016
|
DOI | 10.1007/978-3-319-49625-2_8 |
Book ISBNs |
978-3-31-949624-5, 978-3-31-949625-2
|
Authors |
Usef Faghihi, Donald Aguilar, David Chatman, Nicholas Gautier, Jeffrey Gholson, Justin Gholson, Melvin Lipka, Robert Dill, Philippe Fournier-Viger, Sioui Maldonado-Bouchard |
Editors |
Giovanni Vincenti, Alberto Bucciero, Markus Helfert, Matthias Glowatz |
Mendeley readers
The data shown below were compiled from readership statistics for 34 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 3% |
Unknown | 33 | 97% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 6 | 18% |
Student > Master | 5 | 15% |
Lecturer | 3 | 9% |
Student > Doctoral Student | 2 | 6% |
Other | 2 | 6% |
Other | 5 | 15% |
Unknown | 11 | 32% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 8 | 24% |
Mathematics | 5 | 15% |
Social Sciences | 3 | 9% |
Engineering | 3 | 9% |
Business, Management and Accounting | 2 | 6% |
Other | 5 | 15% |
Unknown | 8 | 24% |