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Cross Reality and Data Science in Engineering

Overview of attention for book
Cover of 'Cross Reality and Data Science in Engineering'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Digital Laboratories for Educating the IoT-Generation Heatmap for Digital Lab Competences
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    Chapter 2 Safety and Security in Federated Remote Labs – A Requirement Analysis
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    Chapter 3 Analog Electronic Experiments in Ultra-Concurrent Laboratory
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    Chapter 4 STEM Education on Equal Terms Through the Flipped Laboratory Approach
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    Chapter 5 Utilizing User Activity and System Response for Learning Analytics in a Remote Lab
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    Chapter 6 Programmable Remote Laboratory for Mobile Robots
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    Chapter 7 Using VISIR Remote Lab in the Classroom: Case of Study of the University of Deusto 2009 – 2019
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    Chapter 8 How to Design Digitalized Laboratories?
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    Chapter 9 FPGA Remote Laboratory: Experience in UPNA and UNIFESP
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    Chapter 10 Real Laboratories Available Online: Establishment of ReVEL as a Conceptual Framework for Implementing Remote Experimentation in South African Higher Education Institutions and Rural-Based Schools – A Case Study at the University of Fort Hare
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    Chapter 11 Remote Labs in Germany—An Overview About Similarities and Variations
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    Chapter 12 An Implementation of Microservices Based Architecture for Remote Laboratories
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    Chapter 13 Experience with the VISIR Remote Laboratory at the Universidad Estatal a Distancia (UNED)
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    Chapter 14 Mobile Arduino Robot Programming Using a Remote Laboratory in UNAD: Pedagogic and Technical Aspects
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    Chapter 15 Multi-phase Flowloop Remote Laboratory
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    Chapter 16 Manufacturing and Developing Remote Labs in Physics for Practical Experiments in the University
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    Chapter 17 Multimodal Data Representation Based on Multi-image Concept for Immersive Environments and Online Labs Development
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    Chapter 18 Virtual Control Units in Remote Labs
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    Chapter 19 Augmented Reality Application for the Mobile Measurement of Strain Distributions
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    Chapter 20 Basic Requirements to Designing Collaborative Augmented Reality
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    Chapter 21 Augmented Reality Production Monitoring Control Room
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    Chapter 22 Usability Study for an Augmented Reality Content Management System
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    Chapter 23 Voluminis: An Augmented Reality Mobile System in Geometry Affording Competence to Evaluating Math Comprehension
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    Chapter 24 Objective Construction of Ground Truth Images
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    Chapter 25 Work-in-Progress: Using Augmented Reality Mobile App to Improve Student’s Skills in Using Breadboard in an Introduction to Electrical Engineering Course
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    Chapter 26 Model to Evaluate Users’ Engagement to Augmented Reality Using xAPI
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    Chapter 27 A Case Study of AR Technology and Engineering Students: Is There a Gender Gap?
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    Chapter 28 Towards a Remote Warehouse Management System
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    Chapter 29 Towards a Flipped Optical Laboratory
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    Chapter 30 Enhancing Engineering Education by Virtual Laboratories
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    Chapter 31 The 3D Motion Capturing Process of Greek Traditional Dance “Syrtos in Three” and a Proposed Method for the Sex Identification of Performing Dancers (Terpsichore Project)
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    Chapter 32 Comparing Virtual Reality SDK Potentials for Engineering Education
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    Chapter 33 Improvement in Quality of Virtual Laboratory Experiment Designs by Using the Online SDVIcE Tool
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    Chapter 34 Collaborative Virtual Reality Training Experience for Engineering Land Surveying
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    Chapter 35 Work in Progress: Pilot Study for the Effect of a Simulated Laboratories on the Motivation of Biological Engineering Students
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    Chapter 36 “Hidden” Integration of Industrial Design-Tools in E-Learning Environments
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    Chapter 37 Remote Lab to Illustrate the Influence of Process Parameters on Product Properties in Additive Manufacturing
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    Chapter 38 Work-in-Progress: Bio Radar for Remotely Vital Sign Monitoring
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    Chapter 39 Potential of Embedded Processors and Cloud for Remote Experimentation
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    Chapter 40 Integration of New Technologies and Alternative Methods in Laboratory-Based Scenarios
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    Chapter 41 Process of Adapting a Local Laboratory to Connect to an Online Laboratory System Based on Standard Definitions and Open Source Technologies
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    Chapter 42 Development of a Testing Device for Measuring the Functional Parameters of UAV Recovery Systems
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    Chapter 43 Online Creativity in Engineering Education
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    Chapter 44 EOLES Course – Five Years of Remote Learning and Experimenting
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    Chapter 45 e-Engineering Education: Issues and Perspectives for Higher Education Institutions
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    Chapter 46 Using Chatbot for Augmenting the Design of Virtual Lab Experiments
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    Chapter 47 Adaptive Control System for Technological Type Control Objects
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    Chapter 48 Role of Education 4.0 Technologies in Driving Industry 4.0
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    Chapter 49 Enabling Software Defined Networking for Industry 4.0 Using OpenStack
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    Chapter 50 Using Constructive Alignment to Evaluate Industry 4.0 Competencies in Remote Laboratories for Manufacturing Technology
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    Chapter 51 Work-in-Progress: Machine Development Using Virtual Commissioning
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    Chapter 52 Measuring Noise Impact in the Cities Through a Remote and Mobile Sonometer
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    Chapter 53 Visible Light Communication for Automotive Market Weather Conditions Simulation
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    Chapter 54 Usability Study of Voice-Activated Smart Home Technology
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    Chapter 55 Implications of IoT in 3D Printing and Remote Engineering
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    Chapter 56 Use of Data Mining for Root Cause Analysis of Traffic Accidents in Colombia
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    Chapter 57 Evaluation of a Big Data System for Online Search (Case Study)
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    Chapter 58 A Methodological Proposal to Foster the Development of Team Work Mediated by ICT in the Subject Software Engineering
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    Chapter 59 The Collaborative Learning of the Analysis and Modeling of Software with the Use of Facebook
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    Chapter 60 Teaching Hardware Security: Earnings of an Introduction Proposed as an Escape Game
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    Chapter 61 A Human-Centered Approach to Data Driven Iterative Course Improvement
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    Chapter 62 Digital Content Editing System for Smartphones (Athrim 1.0)
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    Chapter 63 Virtual Hotel – Gamification in the Management of Tourism Education
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    Chapter 64 How to Motivate Students? The Four Dimensional Instructional Design Approach in a Non-core Blended Learning Course
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    Chapter 65 Model for Educational Free Software Integration into Artificial Intelligence Teaching and Learning
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    Chapter 66 Integration of Work and Study in Computer Science
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    Chapter 67 Digital Citizenship and Life Long Learning
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    Chapter 68 Designing a Mentoring System for Pre-training Preparation in a Blended Digital Badge Program
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    Chapter 69 Natural Language Processing and Deep Learning for Blended Learning as an Aspect of Computational Linguistics
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    Chapter 70 Infret: Preliminary Findings of a Tool for Explorative Learning of Information Retrieval Concepts
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    Chapter 71 “Schools of Education as Agents of Change: Coping with Diversity in India and Germany Through a Collaborative, Interactive and Blended-Learning Environment – a Pre-test Study”
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    Chapter 72 Enhancement of Engineering Design Competencies Through International Engineering Collaboration: A Pedagogical Approach Used in SEPT. Part 1
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    Chapter 73 Blended-Learning Experiences in the Elective Course “Scientific Writing”
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    Chapter 74 Intelligent System Tutorial for Distance Learning the Computer Science Engineering Career
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    Chapter 75 Computational Tool to Support the Process of Teaching and Learning in the Discipline of Artificial Intelligence
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    Chapter 76 Smart Study
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    Chapter 77 20 Years’ of eLearning and Blended Learning at Czech Universities
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    Chapter 78 Students’ Attitudes Towards the Mobile App Used in English Classes
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    Chapter 79 Critical Success Factors in Computer Aided Intercultural Business Communication Course
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    Chapter 80 Formative Assessment in a Blended Learning English Course
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    Chapter 81 Didactic Strategy with the Application of Technologies to Contribute to the Development of Modelling Skills from Operations Research Subject
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    Chapter 82 Assessing Digital Skills and Competencies for Different Groups and Devising a Conceptual Model to Support Teaching and Training
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    Chapter 83 C 2 ELT 2 S- A Competitive, Cooperative and Experiential Learning-Based Teamwork Training Strategy Game: Design and Proof of Concept
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    Chapter 84 Virtual and Face-to-Face Teaching Practices for Dissertation Writing: Current Challenges and Future Perspectives
Attention for Chapter 10: Real Laboratories Available Online: Establishment of ReVEL as a Conceptual Framework for Implementing Remote Experimentation in South African Higher Education Institutions and Rural-Based Schools – A Case Study at the University of Fort Hare
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Chapter title
Real Laboratories Available Online: Establishment of ReVEL as a Conceptual Framework for Implementing Remote Experimentation in South African Higher Education Institutions and Rural-Based Schools – A Case Study at the University of Fort Hare
Chapter number 10
Book title
Cross Reality and Data Science in Engineering
Published by
Springer, Cham, February 2020
DOI 10.1007/978-3-030-52575-0_10
Book ISBNs
978-3-03-052574-3, 978-3-03-052575-0
Authors

Pumezo Mzoxolo Kwinana, Phumzile Nomnga, Mncedi Rani, Mantile L. Lekala, Kwinana, Pumezo Mzoxolo, Nomnga, Phumzile, Rani, Mncedi, Lekala, Mantile L.

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X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 22 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 22 100%

Demographic breakdown

Readers by professional status Count As %
Professor 3 14%
Student > Postgraduate 3 14%
Lecturer 2 9%
Researcher 2 9%
Student > Master 1 5%
Other 2 9%
Unknown 9 41%
Readers by discipline Count As %
Engineering 5 23%
Nursing and Health Professions 1 5%
Computer Science 1 5%
Business, Management and Accounting 1 5%
Psychology 1 5%
Other 3 14%
Unknown 10 45%