↓ Skip to main content

Human-Computer Interaction – INTERACT 2019

Overview of attention for book
Human-Computer Interaction – INTERACT 2019
Springer International Publishing

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 An Analysis of (Non-)Use Practices and Decisions of Internet of Things
  3. Altmetric Badge
    Chapter 2 Analysis of Utilization in the Message Card Production by Use of Fusion Character of Handwriting and Typeface
  4. Altmetric Badge
    Chapter 3 Communicating User Insights with Travel Mindsets and Experience Personas in Intra-city Bus Context
  5. Altmetric Badge
    Chapter 4 Effects of Age-Related Cognitive Decline on Elderly User Interactions with Voice-Based Dialogue Systems
  6. Altmetric Badge
    Chapter 5 GDI as an Alternative Guiding Interaction Style for Occasional Users
  7. Altmetric Badge
    Chapter 6 A Novel Method to Build and Validate an Affective State Prediction Model from Touch-Typing
  8. Altmetric Badge
    Chapter 7 Acceptability of Persuasive Prompts to Induce Behavioral Change in People Suffering from Depression
  9. Altmetric Badge
    Chapter 8 The UX Construct – Does the Usage Context Influence the Outcome of User Experience Evaluations?
  10. Altmetric Badge
    Chapter 9 User Experience of Driver State Visualizations: A Look at Demographics and Personalities
  11. Altmetric Badge
    Chapter 10 As Light as Your Scent: Effects of Smell and Sound on Body Image Perception
  12. Altmetric Badge
    Chapter 11 Experiencing Materialized Reading: Individuals’ Encounters with Books
  13. Altmetric Badge
    Chapter 12 “I Kept Browsing and Browsing, But Still Couldn’t Find the One”: Salient Factors and Challenges in Online Typeface Selection
  14. Altmetric Badge
    Chapter 13 Integrating a Binaural Beat into the Soundscape for the Alleviation of Feelings
  15. Altmetric Badge
    Chapter 14 What Is Beautiful Continues to Be Good
  16. Altmetric Badge
    Chapter 15 Design and Evaluation of Three Interaction Models for Manipulating Internet of Things (IoT) Devices in Virtual Reality
  17. Altmetric Badge
    Chapter 16 Head Mounted Display Interaction Evaluation: Manipulating Virtual Objects in Augmented Reality
  18. Altmetric Badge
    Chapter 17 On the Use of Persistent Spatial Points for Deploying Path Navigation in Augmented Reality: An Evaluation Study
  19. Altmetric Badge
    Chapter 18 User Experience Guidelines for Designing HMD Extended Reality Applications
  20. Altmetric Badge
    Chapter 19 Am I Moving Along a Curve? A Study on Bicycle Traveling-In-Place Techniques in Virtual Environments
  21. Altmetric Badge
    Chapter 20 Design and Evaluation of an Augmented Reality App for Learning Geometric Shapes in 3D
  22. Altmetric Badge
    Chapter 21 Enhance Engine Room Diagnostics Through Audio-Focused VR Simulation
  23. Altmetric Badge
    Chapter 22 Head-Controlled Menu in Mixed Reality with a HMD
  24. Altmetric Badge
    Chapter 23 VR Interaction Modalities for the Evaluation of Technical Device Prototypes
  25. Altmetric Badge
    Chapter 24 Combining Tablets with Smartphones for Data Analytics
  26. Altmetric Badge
    Chapter 25 COMMONS: A Board Game for Enhancing Interdisciplinary Collaboration When Developing Health and Activity-Related Wearable Devices
  27. Altmetric Badge
    Chapter 26 On-Body Tangible Interaction: Using the Body to Support Tangible Manipulations for Immersive Environments
  28. Altmetric Badge
    Chapter 27 SplitSlider: A Tangible Interface to Input Uncertainty
  29. Altmetric Badge
    Chapter 28 The Possibility of Personality Extraction Using Skeletal Information in Hip-Hop Dance by Human or Machine
  30. Altmetric Badge
    Chapter 29 Introduction to Automation and to Its Potential for Interactive Systems Design
  31. Altmetric Badge
    Chapter 30 Introduction to Data Visualization
  32. Altmetric Badge
    Chapter 31 The Science Behind User Experience Design
  33. Altmetric Badge
    Chapter 32 A Multitouch Drawing Application with Occlusion-Free Interaction Strategies
  34. Altmetric Badge
    Chapter 33 CityCompass VR - A Collaborative Virtual Language Learning Environment
  35. Altmetric Badge
    Chapter 34 GazeMotive: A Gaze-Based Motivation-Aware E-Learning Tool for Students with Learning Difficulties
  36. Altmetric Badge
    Chapter 35 Hybrid Wireless Sensor Networks: A Prototype
  37. Altmetric Badge
    Chapter 36 Memories of Carvalhal’s Palace: Haunted Encounters, a Museum Experience to Engage Teenagers
  38. Altmetric Badge
    Chapter 37 Multi-level Engagement in Augmented Reality Children’s Picture Books
  39. Altmetric Badge
    Chapter 38 On-the-Fly Usability Evaluation of Mobile Adaptive UIs Through Instant User Feedback
  40. Altmetric Badge
    Chapter 39 SwipeBuddy
  41. Altmetric Badge
    Chapter 40 VibroSquare: Vibro-Tactile Display for Body-Centric Implicit Interactions
  42. Altmetric Badge
    Chapter 41 A Human-Centred Business Scenario in SIoT – The Case of DANOS Framework
  43. Altmetric Badge
    Chapter 42 A Method and Tool for Analyzing Usability Testing Data in the Business Sector
  44. Altmetric Badge
    Chapter 43 Applying UCD for Designing Learning Experiences for Romanian Preschoolers. A Case Study
  45. Altmetric Badge
    Chapter 44 Developing a User Interface for an Ultrasound Device Designed for Midwives and General Health Practitioners Situated in Low Resource Nations and Communities
  46. Altmetric Badge
    Chapter 45 It AIn’t Nuttin’ New – Interaction Design Practice After the AI Hype
  47. Altmetric Badge
    Chapter 46 R++, User-Friendly Statistical Software
  48. Altmetric Badge
    Chapter 47 Towards a Framework for the Classification of Usability Issues
  49. Altmetric Badge
    Chapter 48 A Mobile App for Illiterate and Semi-illiterate Pregnant Women- A User Centered Approach
  50. Altmetric Badge
    Chapter 49 Adding Images to Psychometric Questionnaires to Improve User Engagement
  51. Altmetric Badge
    Chapter 50 Applications for In-Situ Feedback on Social Network Notifications
  52. Altmetric Badge
    Chapter 51 Combating Misinformation Through Nudging
  53. Altmetric Badge
    Chapter 52 Exploring the Application of Social Robots in Understanding Bullying Perpetrators
  54. Altmetric Badge
    Chapter 53 Initial Steps Towards Infrastructuring Body-Centric Computing
  55. Altmetric Badge
    Chapter 54 Model-Driven Framework for Human Machine Interaction Design in Industry 4.0
  56. Altmetric Badge
    Chapter 55 MyCompanion: A Digital Social Companion for Assisted Living
  57. Altmetric Badge
    Chapter 56 OmniWedges: Improved Radar-Based Audience Selection for Social Networks
  58. Altmetric Badge
    Chapter 57 Reducing Anxiety for Dental Visits
  59. Altmetric Badge
    Chapter 58 SCAH!RF: A Novel Wearable as a Subconscious Approach for Mitigating Anxiety Symptoms
  60. Altmetric Badge
    Chapter 59 Search Results on Flight Booking Websites: Displaying Departure and Return Flights on a Single Page vs Two Consecutive Pages
  61. Altmetric Badge
    Chapter 60 Smart Objects for Speech Therapies at Home
  62. Altmetric Badge
    Chapter 61 Transparency Heuristic: Effect of Implicitness of Online Data Acquisition on Sensitivity Perception
  63. Altmetric Badge
    Chapter 62 Using Virtual Reality to Enable Individuals with Severe Visual Disabilities to Read Books
  64. Altmetric Badge
    Chapter 63 Vibro-Tactile Implicit Interactions: So What?
  65. Altmetric Badge
    Chapter 64 Visualizations of User’s Paths to Discover Usability Problems
  66. Altmetric Badge
    Chapter 65 Word Association: Engagement of Teenagers in a Co-design Process
  67. Altmetric Badge
    Chapter 66 Social Media and the Digital Enterprise
  68. Altmetric Badge
    Chapter 67 User Experience in an Automated World
  69. Altmetric Badge
    Chapter 68 Challenging Misinformation: Exploring Limits and Approaches
  70. Altmetric Badge
    Chapter 69 Designing for Aging People
  71. Altmetric Badge
    Chapter 70 HCI Challenges in Human Movement Analysis
  72. Altmetric Badge
    Chapter 71 The Human(s) in the Loop—Bringing AI and HCI Together
  73. Altmetric Badge
    Chapter 72 Visualizing Information Retrieved from (Large) WHAT Networks
  74. Altmetric Badge
    Chapter 73 #SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms
  75. Altmetric Badge
    Chapter 74 Pushing the Boundaries of Participatory Design
  76. Altmetric Badge
    Chapter 75 User Experiences and Wellbeing at Work
  77. Altmetric Badge
    Chapter 76 Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes
Attention for Chapter 54: Model-Driven Framework for Human Machine Interaction Design in Industry 4.0
Altmetric Badge

Readers on

mendeley
25 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Model-Driven Framework for Human Machine Interaction Design in Industry 4.0
Chapter number 54
Book title
Human-Computer Interaction – INTERACT 2019
Published by
Springer, Cham, August 2019
DOI 10.1007/978-3-030-29390-1_54
Book ISBNs
978-3-03-029389-5, 978-3-03-029390-1
Authors

Patrícia Leal, Rui Neves Madeira, Teresa Romão

Timeline

Login to access the full chart related to this output.

If you don’t have an account, click here to discover Explorer

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 25 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 25 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 4 16%
Student > Doctoral Student 3 12%
Student > Ph. D. Student 2 8%
Student > Master 2 8%
Professor 2 8%
Other 3 12%
Unknown 9 36%
Readers by discipline Count As %
Engineering 7 28%
Computer Science 4 16%
Economics, Econometrics and Finance 1 4%
Business, Management and Accounting 1 4%
Energy 1 4%
Other 1 4%
Unknown 10 40%