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COMMONS: A Board Game for Enhancing Interdisciplinary Collaboration When Developing Health and Activity-Related Wearable Devices
Human-Computer Interaction – INTERACT 2019
Springer, Cham, August 2019
Dennis Arts, Len Kromkamp, Steven Vos
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|Members of the public||3||75%|
The data shown below were compiled from readership statistics for 16 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Student > Ph. D. Student||5||31%|
|Student > Master||2||13%|
|Student > Doctoral Student||1||6%|
|Readers by discipline||Count||As %|
|Sports and Recreations||2||13%|
|Nursing and Health Professions||1||6%|