↓ Skip to main content

Computers and Education

Overview of attention for book
Cover of 'Computers and Education'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 A History of E-Learning
  3. Altmetric Badge
    Chapter 2 .Lrn: E-Learning Inside and Outside The Classroom
  4. Altmetric Badge
    Chapter 3 Educational Modeling Languages
  5. Altmetric Badge
    Chapter 4 Representing Adaptive and Adaptable Units of Learning
  6. Altmetric Badge
    Chapter 5 Schoolsenses@Internet
  7. Altmetric Badge
    Chapter 6 Design and Development of Digital Educational Content
  8. Altmetric Badge
    Chapter 7 Applying Semantic Techniques to Integrate Electronic Course Catalogues
  9. Altmetric Badge
    Chapter 8 Tele-Education of the Instruction Dynamic Scheduling Using a Web Simulator
  10. Altmetric Badge
    Chapter 9 Universalizing Chasqui Repositories with a Flexible Importation / Exportation System
  11. Altmetric Badge
    Chapter 10 An Approach for Modelling Interactive and Collaborative Aspects in CSCL Systems
  12. Altmetric Badge
    Chapter 11 Skc: Measuring the Users Interaction Intensity
  13. Altmetric Badge
    Chapter 12 Swad: Web System for Education Support
  14. Altmetric Badge
    Chapter 13 Towards the Everyday Computing in the Classroom Through Rfid
  15. Altmetric Badge
    Chapter 14 Using Java and C# for Educational Simulators: The Case of Simple-2
  16. Altmetric Badge
    Chapter 15 Iterative Design of Learning Processes
  17. Altmetric Badge
    Chapter 16 Design by Contract-Based Selection and Composition of Learning Objects
  18. Altmetric Badge
    Chapter 17 Online Evaluation at Higher and Secondary Education
  19. Altmetric Badge
    Chapter 18 Game Implementation: An Interesting Strategy to Teach Genetic Algorithms
  20. Altmetric Badge
    Chapter 19 Instructional Theories to Model Educational Content: A Case Study
Attention for Chapter 18: Game Implementation: An Interesting Strategy to Teach Genetic Algorithms
Altmetric Badge

Citations

dimensions_citation
14 Dimensions

Readers on

mendeley
5 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Game Implementation: An Interesting Strategy to Teach Genetic Algorithms
Chapter number 18
Book title
Computers and Education
Published by
Springer, Dordrecht, January 2007
DOI 10.1007/978-1-4020-4914-9_18
Book ISBNs
978-1-4020-4913-2, 978-1-4020-4914-9
Authors

José M. Chaves-González, Noé Otero-Mateo, Miguel A. Vega-Rodríguez, Juan M. Sánchez-Pérez, Juan A. Gómez-Pulido

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 5 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 5 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 2 40%
Professor 1 20%
Student > Doctoral Student 1 20%
Student > Postgraduate 1 20%
Readers by discipline Count As %
Computer Science 2 40%
Social Sciences 2 40%
Psychology 1 20%