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Games for Training, Education, Health and Sports

Overview of attention for book
Cover of 'Games for Training, Education, Health and Sports'

Table of Contents

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    Book Overview
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    Chapter 1 How Computer Games Can Improve Your Health and Fitness
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    Chapter 2 Game-Based IT Solutions for Active and Healthy Aging
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    Chapter 3 Cat King’s Metamorphosis
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    Chapter 4 Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism
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    Chapter 5 Video Game Personalization via Social Media Participation
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    Chapter 6 A Case Study of a Learning Game about the Internet
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    Chapter 7 Word Domination
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    Chapter 8 Dynamically Adaptive Educational Games: A New Perspective
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    Chapter 9 A Serious Game for Public Engagement in Synthetic Biology
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    Chapter 10 Story Maker
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    Chapter 11 Teaching the Achiever, Explorer, Socializer, and Killer – Gamification in University Education
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    Chapter 12 Social Integration of Stroke Patients through the Multiplayer Rehabilitation Gaming System
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    Chapter 13 Dynamic Difficulty Adaptation in Serious Games for Motor Rehabilitation
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    Chapter 14 Personalized Adaptive Control of Training Load in Exergames from a Sport-Scientific Perspective
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    Chapter 15 Creating Age-Specific Interactive Environments about Medical Treatments for Children and Adolescent Patients Diagnosed with Cancer
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    Chapter 16 Mobile Learning and Games: Experiences with Mobile Games Development for Children and Teenagers Undergoing Oncological Treatment
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    Chapter 17 Evoking and Measuring Arousal in Game Settings
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    Chapter 18 Serious Games for Solving Protein Sequence Alignments - Combining Citizen Science and Gaming
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    Chapter 19 Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism
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    Chapter 20 QuizeRo - Recipe for a Successful QR-Code Scavenger Hunt
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    Chapter 21 StoryTec and StoryPlay as Tools for Adaptive Game-Based Learning Research
Attention for Chapter 20: QuizeRo - Recipe for a Successful QR-Code Scavenger Hunt
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Chapter title
QuizeRo - Recipe for a Successful QR-Code Scavenger Hunt
Chapter number 20
Book title
Games for Training, Education, Health and Sports
Published by
Springer International Publishing, January 2014
DOI 10.1007/978-3-319-05972-3_20
Book ISBNs
978-3-31-905971-6, 978-3-31-905972-3

Marcus Birkenrahe, Kai Erenli


Stefan Göbel, Josef Wiemeyer

Twitter Demographics

The data shown below were collected from the profile of 1 tweeter who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 6 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 1 17%
Unknown 5 83%

Demographic breakdown

Readers by professional status Count As %
Researcher 2 33%
Student > Doctoral Student 2 33%
Student > Master 1 17%
Unknown 1 17%
Readers by discipline Count As %
Arts and Humanities 1 17%
Business, Management and Accounting 1 17%
Computer Science 1 17%
Earth and Planetary Sciences 1 17%
Social Sciences 1 17%
Other 0 0%
Unknown 1 17%