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Mendeley readers
Chapter title |
Video Game Personalization via Social Media Participation
|
---|---|
Chapter number | 5 |
Book title |
Games for Training, Education, Health and Sports
|
Published by |
Springer International Publishing, January 2014
|
DOI | 10.1007/978-3-319-05972-3_5 |
Book ISBNs |
978-3-31-905971-6, 978-3-31-905972-3
|
Authors |
Johannes Konert, Stefan Göbel, Ralf Steinmetz |
Editors |
Stefan Göbel, Josef Wiemeyer |
Mendeley readers
The data shown below were compiled from readership statistics for 26 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United Kingdom | 2 | 8% |
Germany | 1 | 4% |
Unknown | 23 | 88% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 7 | 27% |
Student > Doctoral Student | 3 | 12% |
Student > Master | 3 | 12% |
Lecturer > Senior Lecturer | 2 | 8% |
Student > Bachelor | 2 | 8% |
Other | 4 | 15% |
Unknown | 5 | 19% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 15 | 58% |
Arts and Humanities | 1 | 4% |
Unspecified | 1 | 4% |
Linguistics | 1 | 4% |
Sports and Recreations | 1 | 4% |
Other | 2 | 8% |
Unknown | 5 | 19% |