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Immersive Learning Research Network

Overview of attention for book
Cover of 'Immersive Learning Research Network'

Table of Contents

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    Book Overview
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    Chapter 1 Exploratory and Collaborative Learning Experience in Immersive Environments
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    Chapter 2 Strategies to Design a Mixed-Reality Immersive Environment and Influence Teen Health Behaviors
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    Chapter 3 Virtual Worlds and the 3D Web – Time for Convergence?
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    Chapter 4 Towards Measuring User Experience, Activation and Task Performance in Immersive Virtual Learning Environments for Students
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    Chapter 5 Virtual Reality for Early Education: A Study
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    Chapter 6 REVRLaw: An Immersive Way for Teaching Criminal Law Using Virtual Reality
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    Chapter 7 Self-regulated Learning in Computer Programming: Strategies Students Adopted During an Assignment
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    Chapter 8 Mind, the Gap
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    Chapter 9 Computational Thinking and Social Skills in Virtuoso: An Immersive, Digital Game-Based Learning Environment for Youth with Autism Spectrum Disorder
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    Chapter 10 Inducing Emotional Response in Interactive Media: A Pilot Study
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    Chapter 11 Developing Serious Games to Improve Learning and Increase Interest in STEM Careers for Middle School Students: The Mice of Riddle Place®
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    Chapter 12 Augmented Reality in Education: An Exploration and Analysis of Currently Available Educational Apps
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    Chapter 13 Olive Dreams of Elephants: Game-Based Learning for School Readiness and Pre-literacy in Young Children
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    Chapter 14 Designing a Learning Analytics Application to Improve Learner Success in Interactions Based on Multimodal Dialogue Systems
Overall attention for this book and its chapters
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Mentioned by

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3 X users
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1 Facebook page

Citations

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2 Dimensions

Readers on

mendeley
138 Mendeley
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Title
Immersive Learning Research Network
Published by
Springer International Publishing, January 2016
DOI 10.1007/978-3-319-41769-1
ISBNs
978-3-31-941768-4, 978-3-31-941769-1
Editors

Colin Allison, Leonel Morgado, Johanna Pirker, Dennis Beck, Jonathon Richter, Christian Gütl

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 138 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 138 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 31 22%
Student > Master 28 20%
Researcher 10 7%
Student > Bachelor 10 7%
Student > Doctoral Student 8 6%
Other 27 20%
Unknown 24 17%
Readers by discipline Count As %
Computer Science 42 30%
Social Sciences 17 12%
Engineering 10 7%
Arts and Humanities 7 5%
Psychology 6 4%
Other 28 20%
Unknown 28 20%