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Mendeley readers
Chapter title |
The Effect of Simulations and Games on Learning Objectives in Tertiary Education: A Systematic Review
|
---|---|
Chapter number | 55 |
Book title |
Games and Learning Alliance
|
Published in |
Lecture notes in computer science, June 2016
|
DOI | 10.1007/978-3-319-40216-1_55 |
Book ISBNs |
978-3-31-940215-4, 978-3-31-940216-1
|
Authors |
Stephanie de Smale, Tom Overmans, Johan Jeuring, Liesbeth van de Grint, Stephanie de Smale, Tom Overmans, Johan Jeuring, Liesbeth van de Grint |
Editors |
Alessandro De Gloria, Remco Veltkamp |
Mendeley readers
The data shown below were compiled from readership statistics for 128 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
New Zealand | 1 | <1% |
United States | 1 | <1% |
Germany | 1 | <1% |
Unknown | 125 | 98% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 19 | 15% |
Student > Master | 16 | 13% |
Student > Ph. D. Student | 14 | 11% |
Researcher | 12 | 9% |
Lecturer | 9 | 7% |
Other | 19 | 15% |
Unknown | 39 | 30% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 33 | 26% |
Social Sciences | 14 | 11% |
Engineering | 12 | 9% |
Business, Management and Accounting | 6 | 5% |
Arts and Humanities | 6 | 5% |
Other | 15 | 12% |
Unknown | 42 | 33% |