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X Demographics
Mendeley readers
Chapter title |
Presence and Immersion in Virtual Reality
|
---|---|
Book title |
Encyclopedia of Computer Graphics and Games
|
Published by |
Springer, Cham, December 2018
|
DOI | 10.1007/978-3-319-08234-9_162-1 |
Book ISBNs |
978-3-31-908234-9
|
Authors |
Mehmet Ilker Berkman, Ecehan Akan, Berkman, Mehmet Ilker, Akan, Ecehan |
X Demographics
The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Switzerland | 1 | 50% |
Unknown | 1 | 50% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 2 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 112 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 112 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 15 | 13% |
Student > Ph. D. Student | 14 | 13% |
Student > Doctoral Student | 11 | 10% |
Student > Bachelor | 10 | 9% |
Professor > Associate Professor | 5 | 4% |
Other | 12 | 11% |
Unknown | 45 | 40% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 20 | 18% |
Engineering | 12 | 11% |
Psychology | 9 | 8% |
Arts and Humanities | 7 | 6% |
Design | 6 | 5% |
Other | 12 | 11% |
Unknown | 46 | 41% |