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Mendeley readers
Chapter title |
Augmented Reality Entertainment: Taking Gaming Out of the Box
|
---|---|
Chapter number | 81 |
Book title |
Encyclopedia of Computer Graphics and Games
|
Published by |
Springer, Cham, January 2017
|
DOI | 10.1007/978-3-319-08234-9_81-1 |
Book ISBNs |
978-3-31-908234-9
|
Authors |
G. Stewart Von Itzstein, Mark Billinghurst, Ross T. Smith, Bruce H. Thomas |
Mendeley readers
The data shown below were compiled from readership statistics for 38 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 38 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 8 | 21% |
Student > Ph. D. Student | 5 | 13% |
Lecturer | 4 | 11% |
Student > Bachelor | 4 | 11% |
Student > Doctoral Student | 2 | 5% |
Other | 5 | 13% |
Unknown | 10 | 26% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 16 | 42% |
Business, Management and Accounting | 4 | 11% |
Social Sciences | 2 | 5% |
Environmental Science | 1 | 3% |
Economics, Econometrics and Finance | 1 | 3% |
Other | 3 | 8% |
Unknown | 11 | 29% |