Encyclopedia of Computer Graphics and Games
Springer International Publishing
Chapter title |
Virtual World, a Definition Incorporating Distributed Computing and Instances
|
---|---|
Chapter number | 44 |
Book title |
Encyclopedia of Computer Graphics and Games
|
Published by |
Springer International Publishing, January 2016
|
DOI | 10.1007/978-3-319-08234-9_44-1 |
Book ISBNs |
978-3-31-908234-9
|
Authors |
Nevelsteen, Kim J. L., Kim J. L. Nevelsteen |
Editors |
Newton Lee |
Country | Count | As % |
---|---|---|
Unknown | 2 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Unspecified | 1 | 50% |
Student > Ph. D. Student | 1 | 50% |
Readers by discipline | Count | As % |
---|---|---|
Unspecified | 1 | 50% |
Computer Science | 1 | 50% |