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Mendeley readers
Chapter title |
Integrating Virtual Reality and Augmented Reality into Advertising Campaigns: History, Technology, and Future Trends
|
---|---|
Chapter number | 132 |
Book title |
Encyclopedia of Computer Graphics and Games
|
Published by |
Springer, Cham, January 2018
|
DOI | 10.1007/978-3-319-08234-9_132-1 |
Book ISBNs |
978-3-31-908234-9, 978-3-31-908234-9
|
Authors |
Kenneth C. C. Yang, Yowei Kang |
Mendeley readers
The data shown below were compiled from readership statistics for 7 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 7 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 2 | 29% |
Unspecified | 1 | 14% |
Student > Bachelor | 1 | 14% |
Student > Doctoral Student | 1 | 14% |
Student > Master | 1 | 14% |
Other | 1 | 14% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 2 | 29% |
Business, Management and Accounting | 2 | 29% |
Unspecified | 1 | 14% |
Engineering | 1 | 14% |
Design | 1 | 14% |
Other | 0 | 0% |