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Augmented Cognition. Human Cognition and Behavior

Overview of attention for book
Cover of 'Augmented Cognition. Human Cognition and Behavior'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Assessing Intravenous Catheterization Simulation Training of Nursing Students Using Functional Near-Infrared Spectroscopy (fNIRs)
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    Chapter 2 Using fMRI to Predict Training Effectiveness in Visual Scene Analysis
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    Chapter 3 Synthetic Expertise
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    Chapter 4 The Expertise Level
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    Chapter 5 The Dark Sides of Technology - Barriers to Work-Integrated Learning
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    Chapter 6 Exploring the Effects of Immersive Virtual Reality on Learning Outcomes: A Two-Path Model
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    Chapter 7 Flip-Flop Quizzes: A Case Study Analysis to Inform the Design of Augmented Cognition Applications
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    Chapter 8 Metastimuli: An Introduction to PIMS Filtering
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    Chapter 9 How Gamification Increases Learning Performance? Investigating the Role of Task Modularity
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    Chapter 10 Increasing Engagement in a Cyber-Awareness Training Game
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    Chapter 11 Acceptability and Normative Considerations in Research on Autism Spectrum Disorders and Virtual Reality
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    Chapter 12 Feedback Control for Optimizing Human Wellness
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    Chapter 13 The Case for Cognitive-Affective Architectures as Affective User Models in Behavioral Health Technologies
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    Chapter 14 Gathering People’s Happy Moments from Collective Human Eyes and Ears for a Wellbeing and Mindful Society
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    Chapter 15 Examination of Stammering Symptomatic Improvement Training Using Heartbeat-Linked Vibration Stimulation
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    Chapter 16 Guided Mindfulness: Using Expert Schemas to Evaluate Complex Skill Acquisition
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    Chapter 17 An Overview of Virtual Reality Interventions for Two Neurodevelopmental Disorders: Intellectual Disabilities and Autism
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    Chapter 18 Effect of Robotic Surgery Simulators in Training Assessed by Functional Near-Infrared Spectroscopy (fNIRs)
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    Chapter 19 Preparing for Cyber Crisis Management Exercises
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    Chapter 20 Tracking Technostress: A Task Interruption of Data Entry Study
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    Chapter 21 Enhancing Reality: Adaptation Strategies for AR in the Field
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    Chapter 22 Confronting Information Security’s Elephant, the Unintentional Insider Threat
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    Chapter 23 Adapting Interaction to Address Critical User States of High Workload and Incorrect Attentional Focus – An Evaluation of Five Adaptation Strategies
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    Chapter 24 Information-Theoretic Methods Applied to Dispatch of Emergency Services Data
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    Chapter 25 Experimental Evaluation of an Adaptive Planning Assistance System in Manned Unmanned Teaming Missions
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    Chapter 26 Cognitive Variability Factors and Passphrase Selection
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    Chapter 27 Variable Self-Efficacy as a Measurement for Behaviors in Cyber Security Operations
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    Chapter 28 Probing for Psycho-Physiological Correlates of Cognitive Interaction with Cybersecurity Events
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    Chapter 29 Tracking and Improving Strategy Adaptivity in a Complex Task
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    Chapter 30 Computing with Words in Maritime Piracy and Attack Detection Systems
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    Chapter 31 Modeling User Information Needs to Enable Successful Human-Machine Teams: Designing Transparency for Autonomous Systems
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    Chapter 32 The Role of Gaze as a Deictic Cue in Human Robot Interaction
Attention for Chapter 3: Synthetic Expertise
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About this Attention Score

  • Above-average Attention Score compared to outputs of the same age (55th percentile)
  • High Attention Score compared to outputs of the same age and source (80th percentile)

Mentioned by

wikipedia
3 Wikipedia pages

Readers on

mendeley
3 Mendeley
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Chapter title
Synthetic Expertise
Chapter number 3
Book title
Augmented Cognition. Human Cognition and Behavior
Published in
arXiv, July 2020
DOI 10.1007/978-3-030-50439-7_3
Book ISBNs
978-3-03-050438-0, 978-3-03-050439-7
Authors

Ron Fulbright, Grover Walters, Fulbright, Ron, Walters, Grover

Mendeley readers

The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 3 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 1 33%
Student > Master 1 33%
Unknown 1 33%
Readers by discipline Count As %
Computer Science 2 67%
Unknown 1 33%

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 21 October 2022.
All research outputs
#7,503,741
of 22,925,760 outputs
Outputs from arXiv
#169,075
of 941,314 outputs
Outputs of similar age
#162,528
of 398,371 outputs
Outputs of similar age from arXiv
#6,345
of 34,096 outputs
Altmetric has tracked 22,925,760 research outputs across all sources so far. This one is in the 44th percentile – i.e., 44% of other outputs scored the same or lower than it.
So far Altmetric has tracked 941,314 research outputs from this source. They receive a mean Attention Score of 3.9. This one has done well, scoring higher than 80% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 398,371 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 55% of its contemporaries.
We're also able to compare this research output to 34,096 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 80% of its contemporaries.