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Chapter title |
How Gamification Increases Learning Performance? Investigating the Role of Task Modularity
|
---|---|
Chapter number | 9 |
Book title |
Augmented Cognition. Human Cognition and Behavior
|
Published by |
Springer, Cham, July 2020
|
DOI | 10.1007/978-3-030-50439-7_9 |
Book ISBNs |
978-3-03-050438-0, 978-3-03-050439-7
|
Authors |
Ayoung Suh, Mengjun Li, Suh, Ayoung, Li, Mengjun |
Mendeley readers
The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 17 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 4 | 24% |
Librarian | 1 | 6% |
Other | 1 | 6% |
Student > Bachelor | 1 | 6% |
Lecturer | 1 | 6% |
Other | 2 | 12% |
Unknown | 7 | 41% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 6 | 35% |
Psychology | 2 | 12% |
Business, Management and Accounting | 1 | 6% |
Social Sciences | 1 | 6% |
Unknown | 7 | 41% |