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Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences

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Cover of 'Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences'

Table of Contents

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    Book Overview
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    Chapter 1 A Comparative Usability Study of Blackboard and Desire2Learn: Students’ Perspective
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    Chapter 2 Evaluation of the Virtual Mobility Learning Hub
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    Chapter 3 Case Studies of Developing and Using Learning Systems in a Department of Engineering
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    Chapter 4 Designing a Mobile Platform for Developing Scholar Physical Education Activities: A WebQuest Based Approach
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    Chapter 5 Supporting Online Video e-Learning with Semi-automatic Concept-Map Generation
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    Chapter 6 User Experience Evaluation of an e-Assessment System
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    Chapter 7 Investigating Mobile Device-Based Interaction Techniques for Collocated Merging
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    Chapter 8 The Influence of Simulation Tool Usage on Architecture Student Design: Shifting from a Technical Perspective to a Design-Focused Perspective
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    Chapter 9 Proposal of a Training Method for Beat Count Ability
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    Chapter 10 A Real-Time Remote Courses Model for the Improvement of the Overall Learning Experience
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    Chapter 11 Reflective Journaling: A Theoretical Model and Digital Prototype for Developing Resilience and Creativity
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    Chapter 12 Prototyping a Touch-Optimized Modeling Tool for Co-located and Inverted Classroom Group Modeling Scenarios
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    Chapter 13 Evaluating Portable Touch Projectors in the Context of Digital Education
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    Chapter 14 STEAM-X: An Exploratory Study Adding Interactive Physical Activity to the STEAM Model
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    Chapter 15 Usability Testing of a Digital Competence Assessment and Certification System
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    Chapter 16 Designing ‘Embodied’ Science Learning Experiences for Young Children
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    Chapter 17 Impact of Constant Work on the Students’ Academic Performance
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    Chapter 18 Learning Analytics and MOOCs
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    Chapter 19 On the Design of a Teachers’ Dashboard: Requirements and Insights
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    Chapter 20 Mudpoint: Evaluating Instructor Perception on a Continuous and Non-specific Feedback System
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    Chapter 21 Characterization of Learners from Their Learning Activities on a Smart Learning Platform
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    Chapter 22 AI-Driven Assessment of Students: Current Uses and Research Trends
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    Chapter 23 Generating Dashboards Using Fine-Grained Components: A Case Study for a PhD Programme
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    Chapter 24 Learning Analytics and Spelling Acquisition in German – The Path to Individualization in Learning
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    Chapter 25 Building Student Interactions Outside the Classroom: Utilizing a Web-Based Application in a University Flipped Learning Course for EFL Learners
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    Chapter 26 The Impact of Corpus Linguistics on Language Teaching in Russia’s Educational Context: Systematic Literature Review
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    Chapter 27 Framework of Manga Application for Teaching Japanese Language
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    Chapter 28 Individualized Differentiated Spelling with Blogs - Implementing and Individualizing (IDeRBlog ii)
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    Chapter 29 Applied Webservices Platform Supported Through Modified Edit Distance Algorithm: Automated Phonetic Transcription Grading Tool (APTgt)
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    Chapter 30 Digital Competences for Language Teachers: Do Employers Seek the Skills Needed from Language Teachers Today?
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    Chapter 31 Study on Learning Effects and Platform Design Strategies of English Short Videos from the Perspective of Flow Experience
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    Chapter 32 A Comparative Study of the Application of Lesson Study in Different University Learning Environments
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    Chapter 33 Exchanging Challenge Based Learning Experiences in the Context of RoboSTEAM Erasmus+ Project
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    Chapter 34 Development of a Flipped Classroom Approach to Teaching Lung Pathology: The Evaluation of a Formative On-Line Quiz Primer to Encourage Active Learning
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    Chapter 35 Facilitating Access to the Role Models of Women in STEM: W-STEM Mobile App
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    Chapter 36 The Current State of m-Learning in Higher Education: A Survey Study of Mobile Technology Usage in the Classroom
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    Chapter 37 Creating the Profile of Participants in Mobility Activities in the Context of Erasmus+: Motivations, Perceptions, and Linguistic Needs
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    Chapter 38 Designing a Virtual Exchange Intervention for the Development of Global Competence: An Exploratory Study
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    Chapter 39 Global Impact of Local Educational Innovation
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    Chapter 40 “RemoteMentor” Evaluation of Interactions Between Teenage Girls, Remote Tutors, and Coding Activities in School Lessons
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    Chapter 41 A Holistic Pedagogical Model for STEM Learning and Education Inside and Outside the Classroom
Attention for Chapter 3: Case Studies of Developing and Using Learning Systems in a Department of Engineering
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Chapter title
Case Studies of Developing and Using Learning Systems in a Department of Engineering
Chapter number 3
Book title
Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences
Published by
Springer, Cham, July 2020
DOI 10.1007/978-3-030-50513-4_3
Book ISBNs
978-3-03-050512-7, 978-3-03-050513-4
Authors

Sachiko Deguchi, Deguchi, Sachiko

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