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Mendeley readers
Chapter title |
The Gamification Encouraging Access to Information and Academic Interaction
|
---|---|
Chapter number | 19 |
Book title |
Social Computing and Social Media. Communication and Social Communities
|
Published by |
Springer, Cham, July 2019
|
DOI | 10.1007/978-3-030-21905-5_19 |
Book ISBNs |
978-3-03-021904-8, 978-3-03-021905-5
|
Authors |
Klaudia Weronika Serwa Dionisio, Gustavo Marcelino Dionisio, Rafaela Oliveira Santos, Daniela de Freitas Guilhermino Trindade, Thiago Adriano Coleti, José Reinaldo Merlin, Ederson Marcos Sgarbi, Carlos Eduardo Ribeiro, Weronika Serwa Dionisio, Klaudia, Marcelino Dionisio, Gustavo, Oliveira Santos, Rafaela, de Freitas Guilhermino Trindade, Daniela, Coleti, Thiago Adriano, Merlin, José Reinaldo, Sgarbi, Ederson Marcos, Eduardo Ribeiro, Carlos |
Mendeley readers
The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 17 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 2 | 12% |
Student > Master | 2 | 12% |
Professor > Associate Professor | 1 | 6% |
Professor | 1 | 6% |
Lecturer | 1 | 6% |
Other | 2 | 12% |
Unknown | 8 | 47% |
Readers by discipline | Count | As % |
---|---|---|
Business, Management and Accounting | 2 | 12% |
Computer Science | 2 | 12% |
Arts and Humanities | 1 | 6% |
Mathematics | 1 | 6% |
Psychology | 1 | 6% |
Other | 2 | 12% |
Unknown | 8 | 47% |