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Mendeley readers
Chapter title |
Using a Gamification Tool to Support the Teaching-Learning Process in Computer Science Program
|
---|---|
Chapter number | 13 |
Book title |
Social Computing and Social Media. Communication and Social Communities
|
Published by |
Springer, Cham, July 2019
|
DOI | 10.1007/978-3-030-21905-5_13 |
Book ISBNs |
978-3-03-021904-8, 978-3-03-021905-5
|
Authors |
Pamela Hermosilla, Katherine Valencia, Erick Jamet, Hermosilla, Pamela, Valencia, Katherine, Jamet, Erick |
Mendeley readers
The data shown below were compiled from readership statistics for 21 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 21 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 5 | 24% |
Student > Master | 3 | 14% |
Lecturer | 2 | 10% |
Student > Doctoral Student | 1 | 5% |
Unspecified | 1 | 5% |
Other | 2 | 10% |
Unknown | 7 | 33% |
Readers by discipline | Count | As % |
---|---|---|
Engineering | 3 | 14% |
Computer Science | 2 | 10% |
Arts and Humanities | 1 | 5% |
Unspecified | 1 | 5% |
Business, Management and Accounting | 1 | 5% |
Other | 6 | 29% |
Unknown | 7 | 33% |