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Immersive Learning Research Network

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Cover of 'Immersive Learning Research Network'

Table of Contents

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    Book Overview
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    Chapter 1 Immersive Learning in the Wild: A Progress Report
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    Chapter 2 Special Relativity in Immersive Learning
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    Chapter 3 Immersive Learning for Scale and Order of Magnitude in Newtonian Mechanics
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    Chapter 4 Contribution Title Conceptual Framework for Virtual Field Trip Games
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    Chapter 5 Design Considerations for Haptic-Enabled Virtual Reality Simulation for Interactive Learning of Nanoscale Science in Schools
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    Chapter 6 Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications
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    Chapter 7 Learning Through Experiences: Accessible Fabricated Dioramas for the Visually Impaired
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    Chapter 8 Time Travel as a Visitor Experience: A Virtual Reality Exhibit Template for Historical Exploration
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    Chapter 9 Viewing the Past: Virtual Time Binoculars and the Edinburgh 1544 Reconstruction
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    Chapter 10 Social Organisation and Cooperative Learning: Identification and Categorisation of Groups and Sub-Groups in Non-Cooperative Games
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    Chapter 11 Adaptive Hypermedia Driven Serious Game Design and Cognitive Style in School Settings: An Exploratory Study
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    Chapter 12 A Generalized Pedagogical Framework for Creating Mixed-Mode Role-Play in Multi-User Virtual Environments
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    Chapter 13 Immersive Virtual Environments and Learning Assessments
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    Chapter 14 Presence Is the Key to Understanding Immersive Learning
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    Chapter 15 Enhancing Emotional Effectiveness of Virtual-Reality Experiences with Voice Control Interfaces
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    Chapter 16 Hyper/Actual Immersiveness Scale to Evaluate Experiences in Mixed Reality Using Design Thinking
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    Chapter 17 Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting
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    Chapter 18 Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes
Attention for Chapter 13: Immersive Virtual Environments and Learning Assessments
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Chapter title
Immersive Virtual Environments and Learning Assessments
Chapter number 13
Book title
Immersive Learning Research Network
Published by
Springer, Cham, June 2019
DOI 10.1007/978-3-030-23089-0_13
Book ISBNs
978-3-03-023088-3, 978-3-03-023089-0
Authors

Anna Carolina Muller Queiroz, Alexandre Moreira Nascimento, Romero Tori, Maria Isabel da Silva Leme, Queiroz, Anna Carolina Muller, Nascimento, Alexandre Moreira, Tori, Romero, Silva Leme, Maria Isabel da

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 30 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 30 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 7 23%
Student > Master 4 13%
Lecturer 3 10%
Professor > Associate Professor 3 10%
Student > Bachelor 2 7%
Other 3 10%
Unknown 8 27%
Readers by discipline Count As %
Computer Science 9 30%
Psychology 3 10%
Social Sciences 3 10%
Engineering 3 10%
Design 2 7%
Other 2 7%
Unknown 8 27%