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Mendeley readers
Chapter title |
A Study on Gamification for Higher Education Students’ Engagement Towards Education 4.0
|
---|---|
Chapter number | 5 |
Book title |
Intelligent and Interactive Computing
|
Published by |
Springer, Singapore, May 2019
|
DOI | 10.1007/978-981-13-6031-2_5 |
Book ISBNs |
978-9-81-136030-5, 978-9-81-136031-2
|
Authors |
Rafidah Ab Rahman, Sabrina Ahmad, Ummi Rabaah Hashim |
Mendeley readers
The data shown below were compiled from readership statistics for 130 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 130 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 19 | 15% |
Lecturer | 10 | 8% |
Student > Master | 10 | 8% |
Student > Doctoral Student | 7 | 5% |
Student > Bachelor | 7 | 5% |
Other | 24 | 18% |
Unknown | 53 | 41% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 21 | 16% |
Social Sciences | 14 | 11% |
Arts and Humanities | 11 | 8% |
Business, Management and Accounting | 7 | 5% |
Engineering | 5 | 4% |
Other | 15 | 12% |
Unknown | 57 | 44% |