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Serious Games: The Challenge

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Table of Contents

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    Book Overview
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    Chapter 1 How to Adapt Games for Learning: The Potential Role of Instructional Support
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    Chapter 2 Learning from Computer Games: A Research Review
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    Chapter 3 Massively Semiotic Ecologies and L2 Development: Gaming Cases and Issues
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    Chapter 4 A Game-Based Working Memory Intervention for Deaf Children
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    Chapter 5 Serious Gaming and Vocabulary Growth
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    Chapter 6 Gaming Behavior of Flemish Students and Their Willingness for Using Games in Education
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    Chapter 7 Effects of Mini-Games for Enhancing Multiplicative Abilities: A First Exploration
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    Chapter 8 A Look into the Future of Serious Games Technology
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    Chapter 9 One Mini-Game Is Not Like the Other: Different Opportunities to Learn Multiplication Tables
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    Chapter 10 Towards a Framework for Unraveling the Hidden Curriculum in Military Training Simulators
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    Chapter 11 PC-Based Microsimulation Improves Practical Performance in an OSCE
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    Chapter 12 Lost in La Mancha: A Mobile Serious Game Experience for Language Training
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    Chapter 13 Design of Web-Based Mini-Games for Language Learning: An Evidence-Based and User-Centred Approach
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    Chapter 14 P-III: A Player-Centered, Iterative, Interdisciplinary and Integrated Framework for Serious Game Design and Development
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    Chapter 15 deLearyous: An Interactive Application for Interpersonal Communication Training
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