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Serious Games: The Challenge

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Cover of 'Serious Games: The Challenge'

Table of Contents

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    Book Overview
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    Chapter 1 How to Adapt Games for Learning: The Potential Role of Instructional Support
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    Chapter 2 Learning from Computer Games: A Research Review
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    Chapter 3 Massively Semiotic Ecologies and L2 Development: Gaming Cases and Issues
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    Chapter 4 A Game-Based Working Memory Intervention for Deaf Children
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    Chapter 5 Serious Gaming and Vocabulary Growth
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    Chapter 6 Gaming Behavior of Flemish Students and Their Willingness for Using Games in Education
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    Chapter 7 Effects of Mini-Games for Enhancing Multiplicative Abilities: A First Exploration
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    Chapter 8 A Look into the Future of Serious Games Technology
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    Chapter 9 One Mini-Game Is Not Like the Other: Different Opportunities to Learn Multiplication Tables
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    Chapter 10 Towards a Framework for Unraveling the Hidden Curriculum in Military Training Simulators
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    Chapter 11 PC-Based Microsimulation Improves Practical Performance in an OSCE
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    Chapter 12 Lost in La Mancha: A Mobile Serious Game Experience for Language Training
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    Chapter 13 Design of Web-Based Mini-Games for Language Learning: An Evidence-Based and User-Centred Approach
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    Chapter 14 P-III: A Player-Centered, Iterative, Interdisciplinary and Integrated Framework for Serious Game Design and Development
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    Chapter 15 deLearyous: An Interactive Application for Interpersonal Communication Training
Attention for Chapter 10: Towards a Framework for Unraveling the Hidden Curriculum in Military Training Simulators
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Citations

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Readers on

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Chapter title
Towards a Framework for Unraveling the Hidden Curriculum in Military Training Simulators
Chapter number 10
Book title
Serious Games: The Challenge
Published by
Springer, Berlin, Heidelberg, January 2012
DOI 10.1007/978-3-642-33814-4_10
Book ISBNs
978-3-64-233813-7, 978-3-64-233814-4
Authors

Maarten van Veen, Paul C. van Fenema, Peter Jongejan

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 3 100%

Demographic breakdown

Readers by professional status Count As %
Unspecified 1 33%
Professor 1 33%
Student > Master 1 33%
Readers by discipline Count As %
Unspecified 1 33%
Computer Science 1 33%
Social Sciences 1 33%