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Serious Games: The Challenge

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Cover of 'Serious Games: The Challenge'

Table of Contents

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    Book Overview
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    Chapter 1 How to Adapt Games for Learning: The Potential Role of Instructional Support
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    Chapter 2 Learning from Computer Games: A Research Review
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    Chapter 3 Massively Semiotic Ecologies and L2 Development: Gaming Cases and Issues
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    Chapter 4 A Game-Based Working Memory Intervention for Deaf Children
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    Chapter 5 Serious Gaming and Vocabulary Growth
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    Chapter 6 Gaming Behavior of Flemish Students and Their Willingness for Using Games in Education
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    Chapter 7 Effects of Mini-Games for Enhancing Multiplicative Abilities: A First Exploration
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    Chapter 8 A Look into the Future of Serious Games Technology
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    Chapter 9 One Mini-Game Is Not Like the Other: Different Opportunities to Learn Multiplication Tables
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    Chapter 10 Towards a Framework for Unraveling the Hidden Curriculum in Military Training Simulators
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    Chapter 11 PC-Based Microsimulation Improves Practical Performance in an OSCE
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    Chapter 12 Lost in La Mancha: A Mobile Serious Game Experience for Language Training
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    Chapter 13 Design of Web-Based Mini-Games for Language Learning: An Evidence-Based and User-Centred Approach
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    Chapter 14 P-III: A Player-Centered, Iterative, Interdisciplinary and Integrated Framework for Serious Game Design and Development
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    Chapter 15 deLearyous: An Interactive Application for Interpersonal Communication Training
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Title
Serious Games: The Challenge
Published by
Springer-Verlag Berlin Heidelberg, January 2012
DOI 10.1007/978-3-642-33814-4
ISBNs
978-3-64-233813-7, 978-3-64-233814-4
Authors

Wannemacker, Stefan, Vandercruysse, Sylke, Clarebout, Geraldine, Hollemeersch, Charles, Pieters, Bart, Lambert, Peter, Van de Walle, Rik

Editors

Stefan De Wannemacker, Sylke Vandercruysse, Geraldine Clarebout

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 39 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Brazil 2 5%
Indonesia 1 3%
France 1 3%
United States 1 3%
Belgium 1 3%
Sweden 1 3%
Colombia 1 3%
Unknown 31 79%

Demographic breakdown

Readers by professional status Count As %
Student > Master 9 23%
Researcher 6 15%
Student > Ph. D. Student 6 15%
Student > Bachelor 5 13%
Professor > Associate Professor 3 8%
Other 10 26%
Readers by discipline Count As %
Computer Science 15 38%
Social Sciences 5 13%
Engineering 4 10%
Linguistics 3 8%
Design 3 8%
Other 9 23%