↓ Skip to main content

Serious Games: The Challenge

Overview of attention for book
Cover of 'Serious Games: The Challenge'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 How to Adapt Games for Learning: The Potential Role of Instructional Support
  3. Altmetric Badge
    Chapter 2 Learning from Computer Games: A Research Review
  4. Altmetric Badge
    Chapter 3 Massively Semiotic Ecologies and L2 Development: Gaming Cases and Issues
  5. Altmetric Badge
    Chapter 4 A Game-Based Working Memory Intervention for Deaf Children
  6. Altmetric Badge
    Chapter 5 Serious Gaming and Vocabulary Growth
  7. Altmetric Badge
    Chapter 6 Gaming Behavior of Flemish Students and Their Willingness for Using Games in Education
  8. Altmetric Badge
    Chapter 7 Effects of Mini-Games for Enhancing Multiplicative Abilities: A First Exploration
  9. Altmetric Badge
    Chapter 8 A Look into the Future of Serious Games Technology
  10. Altmetric Badge
    Chapter 9 One Mini-Game Is Not Like the Other: Different Opportunities to Learn Multiplication Tables
  11. Altmetric Badge
    Chapter 10 Towards a Framework for Unraveling the Hidden Curriculum in Military Training Simulators
  12. Altmetric Badge
    Chapter 11 PC-Based Microsimulation Improves Practical Performance in an OSCE
  13. Altmetric Badge
    Chapter 12 Lost in La Mancha: A Mobile Serious Game Experience for Language Training
  14. Altmetric Badge
    Chapter 13 Design of Web-Based Mini-Games for Language Learning: An Evidence-Based and User-Centred Approach
  15. Altmetric Badge
    Chapter 14 P-III: A Player-Centered, Iterative, Interdisciplinary and Integrated Framework for Serious Game Design and Development
  16. Altmetric Badge
    Chapter 15 deLearyous: An Interactive Application for Interpersonal Communication Training
Attention for Chapter 4: A Game-Based Working Memory Intervention for Deaf Children
Altmetric Badge

Citations

dimensions_citation
1 Dimensions

Readers on

mendeley
20 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
A Game-Based Working Memory Intervention for Deaf Children
Chapter number 4
Book title
Serious Games: The Challenge
Published by
Springer, Berlin, Heidelberg, January 2012
DOI 10.1007/978-3-642-33814-4_4
Book ISBNs
978-3-64-233813-7, 978-3-64-233814-4
Authors

Terezinha Nunes, Rossana Barros, Deborah Evans, Diana Burman

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 20 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 20 100%

Demographic breakdown

Readers by professional status Count As %
Lecturer > Senior Lecturer 2 10%
Student > Ph. D. Student 2 10%
Lecturer 2 10%
Student > Doctoral Student 2 10%
Researcher 2 10%
Other 7 35%
Unknown 3 15%
Readers by discipline Count As %
Psychology 4 20%
Computer Science 4 20%
Arts and Humanities 1 5%
Agricultural and Biological Sciences 1 5%
Economics, Econometrics and Finance 1 5%
Other 5 25%
Unknown 4 20%