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The Philosophy of Computer Games

Overview of attention for book
Attention for Chapter 8: Digital Games as Ethical Technologies
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Citations

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Readers on

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7 Mendeley
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Chapter title
Digital Games as Ethical Technologies
Chapter number 8
Book title
The Philosophy of Computer Games
Published by
Springer Netherlands, May 2012
DOI 10.1007/978-94-007-4249-9_8
Book ISBNs
978-9-40-074248-2, 978-9-40-074249-9
Authors

Miguel Sicart

Editors

John Richard Sageng, Hallvard Fossheim, Tarjei Mandt Larsen

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 7 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Japan 1 14%
United States 1 14%
Unknown 5 71%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 2 29%
Student > Doctoral Student 2 29%
Other 1 14%
Student > Bachelor 1 14%
Student > Postgraduate 1 14%
Other 0 0%
Readers by discipline Count As %
Computer Science 2 29%
Social Sciences 2 29%
Linguistics 1 14%
Economics, Econometrics and Finance 1 14%
Arts and Humanities 1 14%
Other 0 0%