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Mendeley readers
Chapter title |
Digital Games as Ethical Technologies
|
---|---|
Chapter number | 8 |
Book title |
The Philosophy of Computer Games
|
Published by |
Springer Netherlands, May 2012
|
DOI | 10.1007/978-94-007-4249-9_8 |
Book ISBNs |
978-9-40-074248-2, 978-9-40-074249-9
|
Authors |
Miguel Sicart |
Editors |
John Richard Sageng, Hallvard Fossheim, Tarjei Mandt Larsen |
Mendeley readers
The data shown below were compiled from readership statistics for 7 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Japan | 1 | 14% |
United States | 1 | 14% |
Unknown | 5 | 71% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 2 | 29% |
Student > Doctoral Student | 2 | 29% |
Other | 1 | 14% |
Student > Bachelor | 1 | 14% |
Student > Postgraduate | 1 | 14% |
Other | 0 | 0% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 2 | 29% |
Social Sciences | 2 | 29% |
Linguistics | 1 | 14% |
Economics, Econometrics and Finance | 1 | 14% |
Arts and Humanities | 1 | 14% |
Other | 0 | 0% |