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The Philosophy of Computer Games

Overview of attention for book
Attention for Chapter 3: Enter the Avatar: The Phenomenology of Prosthetic Telepresence in Computer Games
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2 X users

Citations

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63 Mendeley
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Chapter title
Enter the Avatar: The Phenomenology of Prosthetic Telepresence in Computer Games
Chapter number 3
Book title
The Philosophy of Computer Games
Published by
Springer Netherlands, May 2012
DOI 10.1007/978-94-007-4249-9_3
Book ISBNs
978-9-40-074248-2, 978-9-40-074249-9
Authors

Rune Klevjer, Klevjer, Rune

Editors

John Richard Sageng, Hallvard Fossheim, Tarjei Mandt Larsen

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X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 63 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 1 2%
Australia 1 2%
Unknown 61 97%

Demographic breakdown

Readers by professional status Count As %
Student > Master 15 24%
Student > Ph. D. Student 12 19%
Student > Bachelor 8 13%
Researcher 6 10%
Student > Doctoral Student 4 6%
Other 9 14%
Unknown 9 14%
Readers by discipline Count As %
Arts and Humanities 16 25%
Social Sciences 10 16%
Psychology 7 11%
Computer Science 6 10%
Philosophy 5 8%
Other 10 16%
Unknown 9 14%