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X Demographics
Mendeley readers
Chapter title |
Enter the Avatar: The Phenomenology of Prosthetic Telepresence in Computer Games
|
---|---|
Chapter number | 3 |
Book title |
The Philosophy of Computer Games
|
Published by |
Springer Netherlands, May 2012
|
DOI | 10.1007/978-94-007-4249-9_3 |
Book ISBNs |
978-9-40-074248-2, 978-9-40-074249-9
|
Authors |
Rune Klevjer, Klevjer, Rune |
Editors |
John Richard Sageng, Hallvard Fossheim, Tarjei Mandt Larsen |
X Demographics
The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 2 | 100% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 2 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 63 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 1 | 2% |
Australia | 1 | 2% |
Unknown | 61 | 97% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 15 | 24% |
Student > Ph. D. Student | 12 | 19% |
Student > Bachelor | 8 | 13% |
Researcher | 6 | 10% |
Student > Doctoral Student | 4 | 6% |
Other | 9 | 14% |
Unknown | 9 | 14% |
Readers by discipline | Count | As % |
---|---|---|
Arts and Humanities | 16 | 25% |
Social Sciences | 10 | 16% |
Psychology | 7 | 11% |
Computer Science | 6 | 10% |
Philosophy | 5 | 8% |
Other | 10 | 16% |
Unknown | 9 | 14% |