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Timeline
Mendeley readers
Chapter title |
Using Videogames as Educational Tools: Building Bridges Between Commercial and Serious Games
|
---|---|
Chapter number | 8 |
Book title |
Design and Use of Serious Games
|
Published by |
Springer, Dordrecht, January 2009
|
DOI | 10.1007/978-1-4020-9496-5_8 |
Book ISBNs |
978-1-4020-9495-8, 978-1-4020-9496-5
|
Authors |
Pilar Lacasa, Laura Méndez, Rut Martínez |
Mendeley readers
The data shown below were compiled from readership statistics for 18 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United Kingdom | 1 | 6% |
Germany | 1 | 6% |
Canada | 1 | 6% |
Unknown | 15 | 83% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 5 | 28% |
Student > Bachelor | 3 | 17% |
Researcher | 3 | 17% |
Professor | 1 | 6% |
Other | 1 | 6% |
Other | 2 | 11% |
Unknown | 3 | 17% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 28% |
Social Sciences | 4 | 22% |
Engineering | 2 | 11% |
Psychology | 1 | 6% |
Agricultural and Biological Sciences | 1 | 6% |
Other | 1 | 6% |
Unknown | 4 | 22% |