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Design and Use of Serious Games

Overview of attention for book
Attention for Chapter 11: Multiplayer Interface for a Computer-Augmented Learning Game
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Citations

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24 Dimensions

Readers on

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23 Mendeley
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Chapter title
Multiplayer Interface for a Computer-Augmented Learning Game
Chapter number 11
Book title
Design and Use of Serious Games
Published by
Springer, Dordrecht, January 2009
DOI 10.1007/978-1-4020-9496-5_11
Book ISBNs
978-1-4020-9495-8, 978-1-4020-9496-5
Authors

Ari Putkonen, Markus Forstén

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 23 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 2 9%
France 1 4%
United Kingdom 1 4%
Australia 1 4%
Greece 1 4%
Spain 1 4%
Unknown 16 70%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 5 22%
Researcher 4 17%
Lecturer 4 17%
Student > Bachelor 2 9%
Professor > Associate Professor 2 9%
Other 6 26%
Readers by discipline Count As %
Social Sciences 10 43%
Design 4 17%
Arts and Humanities 3 13%
Computer Science 2 9%
Psychology 1 4%
Other 2 9%
Unknown 1 4%