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Design and Use of Serious Games

Overview of attention for book
Attention for Chapter 5: Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Analysis
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Citations

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Readers on

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72 Mendeley
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Chapter title
Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Analysis
Chapter number 5
Book title
Design and Use of Serious Games
Published by
Springer, Dordrecht, January 2009
DOI 10.1007/978-1-4020-9496-5_5
Book ISBNs
978-1-4020-9495-8, 978-1-4020-9496-5
Authors

Bente Meyer, Birgitte Holm Sørensen

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 72 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 3 4%
Belgium 2 3%
Cyprus 1 1%
Malaysia 1 1%
Australia 1 1%
Germany 1 1%
Greece 1 1%
France 1 1%
Unknown 61 85%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 16 22%
Student > Master 14 19%
Researcher 13 18%
Lecturer 7 10%
Other 3 4%
Other 11 15%
Unknown 8 11%
Readers by discipline Count As %
Social Sciences 27 38%
Computer Science 14 19%
Arts and Humanities 5 7%
Psychology 4 6%
Linguistics 4 6%
Other 7 10%
Unknown 11 15%