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Mendeley readers
Chapter title |
Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Analysis
|
---|---|
Chapter number | 5 |
Book title |
Design and Use of Serious Games
|
Published by |
Springer, Dordrecht, January 2009
|
DOI | 10.1007/978-1-4020-9496-5_5 |
Book ISBNs |
978-1-4020-9495-8, 978-1-4020-9496-5
|
Authors |
Bente Meyer, Birgitte Holm Sørensen |
Mendeley readers
The data shown below were compiled from readership statistics for 72 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 3 | 4% |
Belgium | 2 | 3% |
Cyprus | 1 | 1% |
Malaysia | 1 | 1% |
Australia | 1 | 1% |
Germany | 1 | 1% |
Greece | 1 | 1% |
France | 1 | 1% |
Unknown | 61 | 85% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 16 | 22% |
Student > Master | 14 | 19% |
Researcher | 13 | 18% |
Lecturer | 7 | 10% |
Other | 3 | 4% |
Other | 11 | 15% |
Unknown | 8 | 11% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 27 | 38% |
Computer Science | 14 | 19% |
Arts and Humanities | 5 | 7% |
Psychology | 4 | 6% |
Linguistics | 4 | 6% |
Other | 7 | 10% |
Unknown | 11 | 15% |