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Design and Use of Serious Games

Overview of attention for book
Attention for Chapter 8: Using Videogames as Educational Tools: Building Bridges Between Commercial and Serious Games
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Citations

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Readers on

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16 Mendeley
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Chapter title
Using Videogames as Educational Tools: Building Bridges Between Commercial and Serious Games
Chapter number 8
Book title
Design and Use of Serious Games
Published by
Springer, Dordrecht, January 2009
DOI 10.1007/978-1-4020-9496-5_8
Book ISBNs
978-1-4020-9495-8, 978-1-4020-9496-5
Authors

Pilar Lacasa, Laura Méndez, Rut Martínez

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 16 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 1 6%
Germany 1 6%
Canada 1 6%
Unknown 13 81%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 5 31%
Student > Bachelor 3 19%
Researcher 3 19%
Professor 1 6%
Unspecified 1 6%
Other 2 13%
Unknown 1 6%
Readers by discipline Count As %
Computer Science 5 31%
Social Sciences 4 25%
Engineering 2 13%
Agricultural and Biological Sciences 1 6%
Psychology 1 6%
Other 1 6%
Unknown 2 13%