Procedural Content Generation in Games
Springer International Publishing
Title |
Procedural Content Generation in Games
|
---|---|
Published by |
Springer International Publishing, October 2016
|
DOI | 10.1007/978-3-319-42716-4 |
ISBNs |
978-3-31-942714-0, 978-3-31-942716-4
|
Authors |
Shaker, Noor, Togelius, Julian, Nelson, Mark J. |
Country | Count | As % |
---|---|---|
United States | 2 | 33% |
Unknown | 4 | 67% |
Type | Count | As % |
---|---|---|
Members of the public | 4 | 67% |
Practitioners (doctors, other healthcare professionals) | 1 | 17% |
Scientists | 1 | 17% |
Country | Count | As % |
---|---|---|
Unknown | 14 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 5 | 36% |
Student > Master | 2 | 14% |
Student > Ph. D. Student | 2 | 14% |
Researcher | 2 | 14% |
Student > Doctoral Student | 1 | 7% |
Other | 1 | 7% |
Unknown | 1 | 7% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 10 | 71% |
Psychology | 2 | 14% |
Social Sciences | 1 | 7% |
Unknown | 1 | 7% |